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[–]Rocero648 363 points364 points ago

Prince of Persia 2. Not the "new" series, but back when the games were 2D. I remember playing it as a kid and getting seriously confused at a couple parts.

i.e.: "he who holds the sacred flame must die". Apparently I was supposed to let myself get killed by the guard and then chill for a minute while "press space bar to restart" flashed at the bottom of my screen until my corpse eventually shat out a living shadow which absorbs a flame from an altar and returns to my body to bring me back to life. Or even the final boss. Trying to take him on in human form will get you destroyed. Apparently you're supposed to press left and right on the directional keys until you turn into a blue fire shadow and then chase down the boss until you're close enough to kamehameha his ass. And if you miss he'll wreck you. And you need enough extra health points in order to transform properly. And if you don't have enough health points, you need to drop through the one hole in the ground which doesn't wind up in a horrible death to fight a bunch of dudes on a giant spider until you finally get enough extra health potions. ...Yeah.

[–]Whiskey_Fred 144 points145 points ago

I hate battles that you are intended to lose.

[–]Mattoxd 191 points192 points ago

Isn't that what life is?

[–]CrazyPurpleBacon 105 points106 points ago

Deep.

[–]Bradlyeon 31 points32 points ago

aw man, that's not what I needed to hear right now.

[–]liescontrolus 22 points23 points ago

I can't tell you how many times I started demons souls over to kill that first boss that's supposed to kill you.

[–]Quazifuji 7 points8 points ago

It actually is possible to kill that one, at least, and there's a reward if you do. It's not like some games where you burn through all your potions trying to survive and then they just use their auto-oneshot attack.

[–]Ares1221 168 points169 points ago

dude wat

[–]DeadlyJizzAttack 43 points44 points ago

Seriously, that's some fucked up game designing right there.

[–][deleted] 25 points26 points ago

I remember playing Lara Croft and I was stuck at one place. I'd spend hours trying to figure it out. I didn't even need game saves, I could get to that point with my eyes closed. But would stay stuck for hours on out. Finally broke down and read a walkthrough. My 'how the fuck..' face rivaled Picard's.

[–]AintYaGotEyes 11 points12 points ago

Freakin Tomb Raider. Man did I love that game, but there were so many of these moments in it. I think thats what kept me coming back though. That feeling of: well I know something has to be here, because otherwise this is an awfully short game, and dammit I'm getting my money's worth!

[–]jivemasta 61 points62 points ago

How the fuck was I supposed to know I'm supposed to close the DS to copy the map?!

[–]holobolol 15 points16 points ago

I did this by accident - I was stuck on a puzzle (can't remember what game) and decided I'd come back to it later, so closed my DS. I got a nice surprise when I returned and found out I'd solved it!

[–]klesus 15 points16 points ago

What's annoying is that LoZ:PH was the first game to use that mechanic to my knowledge so there really isn't any real hint to what you must do since what you've learned so far is that closing the DS only puts the game in sleep mode, nothing more. On top of that is that you have the two maps, the real one and the mirrored map that reveals the location, and since the other map only is mirrored, it's really not that difficult to figure out where you're supposed to go. But the stupid game won't let you until you've copied the map, even though you already know. Retarded is an understatement.

[–]Randomtask3000 230 points231 points ago

Sounds like you've been playing some old LucasArts games

Edit: To clarify, I love the old LucasArts games, as I'm sure most people who played them do. But they are fucking hard.

[–]richmondody 301 points302 points ago

More like Sierra. There were parts that are like "Oh, you didn't get that object earlier? Well, you can't finish the game anymore."

[–]6degreestoBillMurray 59 points60 points ago

King's Quest 5, outside the bakery. If you don't chase off the cat that's chasing a rat past you, it kills the rat. In order to progress, you end up tied up in some dude's basement and if the rat's dead, you're stuck in there. There's no indication that you should help the rat, it's just a random thing that happens and if you miss it you lose the game. Fuck that shit.

edit: It was kq5, not 4.

[–]RapedYourFriend 14 points15 points ago

Well, apparently you've failed the test of character. How could you not want to help that poor creature? You monster.

[–]RudeTurnip 171 points172 points ago

Games like this really expose the personality flaws and egotism in the developers. "Oh, ANYBODY would make the exact same assumption about picking up this obscure object as I would!"

[–]Pretentious_Douche 134 points135 points ago

With Sierra they wanted you to call their paid help line, so it may be deliberate.

[–]steviesteveo12 57 points58 points ago

That absolutely explains everything about Sierra's games.

[–]Y0urMom 72 points73 points ago

That's why they have testers. I found the Portal commentary especially interesting in how they would put in quirks to direct the player's attention so they can see how to solve a puzzle. They would put these in after the developers saw the testers flail around unable to solve it or performing a large number of unnecessary steps before solving it. I know from my own experience that things that seem obvious to me are normally obscure to the tester and thus the end user.

[–]Interesting_name 3 points4 points ago

I feel like being a developer of Portal, and seeing all the little testers failing at the puzzles you helped make, would make you feel so very superior.

[–]scamperly 7 points8 points ago

Did you give the testers cake and grief counselling as payment?

[–]thegriefer 4 points5 points ago

Playing with commentary made the game better for, I loved listening to the thought processes and actually learned a few things.

[–]P3chorin 30 points31 points ago

This has given me anxiety problems in modern games. "Maybe I don't need this spool of twine...but it might be the one thing I need when I finish the game later."

[–]the_bryce_is_right 11 points12 points ago

I remember playing Conquests of Camelot and I racked up like 200 dollars on my Mom's phone bill connecting to Sierra's BBS in California trying to figure out how to finish the game.

[–]TheNativeRaver 29 points30 points ago

Damn you kings quest!!!

[–]The3rdjj 4 points5 points ago

For some reason I was better at that game when I was younger

[–]AkirIkasu 8 points9 points ago

Every serious adventure gamer knew that they needed to pick up every single pick-up-able object they could find.

And then Sierra would come up with games where, if you had picked up certain items earlier, the game would end.

[–]Maloxxa 80 points81 points ago

Use -rubber chicken- with -cable-

How else would you get to the other side??

[–]CapWasRight 34 points35 points ago

This one never gave me trouble. It's got a pulley in the middle!

[–]1000timesinmyhead 3 points4 points ago

OH GOD THAT GAME. I think I've tried everything to succeed at that game and have yet to do so.

[–]danderson5 21 points22 points ago

Yeah. If you could make it through a Monkey Island game without using any form of walkthrough, you are probably mentally unstable.

[–]DecentOpinion 9 points10 points ago

In the new Monkey Island I and II reissues with the updated graphics, there is commentary from the creators Ron Gilbert and some others. They pretty much chuckle at how impossible some of the puzzles were. And pretty much said, "fuck it, these games were like 8 MB big, we had to make it super difficult so that they would take a long time to finish."

[–]Jazzertron 20 points21 points ago

Dat cold room in Jedi Academy II...

[–]saysomethingdumb 631 points632 points ago

What? For me it's more like "Holy shit I'm a retard, that was obvious"

[–]TychoBrohe 281 points282 points ago

I spent hours in Ocarina of Time stuck in that stupid tree before capitulating to figure out how to open doors.

I am not a clever man.

[–]Reapercometh 321 points322 points ago

When it comes to zelda games i've noticed a pattern for myself and my friends. You will play for a few hours and finally reach this one puzzle or temple and you'll be stuck for a good hour. Finally you give up go to bed or what have you. The next day or time you fire it up you solve it within 10 minutes and ask yourself why the fuck didn't i see that yesterday

[–]svb688 254 points255 points ago

Kind of like coding

[–]fireball_73 96 points97 points ago

Exactly like coding. Lunch or bathroom breaks do the trick too - albeit to a lesser extent.

[–]r3volts 87 points88 points ago

why the FUCK wont it call this function!?
next morning, realise it was a simple spelling mistake.
every, single, time.

[–]Msj2705 44 points45 points ago

Sort of random thought....

I have a friend who, when he codes, uses as much profanity as possible.

If you read his code, it sounds like someone with hollywood's version of tourette's.

He says it helps with the anger issues.

[–]i_adore_you 38 points39 points ago

[–]traken 10 points11 points ago

Fucking penguins.

[–]r3volts 9 points10 points ago

I like his style, personally when I code my initial pseudocode is riddled with profanity. By the time I get to actually coding, I've usually sorted out most of the bugs and I can get through without to much anger involved.
I'd be interested to see how other people deal with the frustration of coding though. I'm sure there would be many people who feel as though it comes naturally and would most likely have less frustration to deal with, but for me and I assume many others its one of the most frustrating experiences ever.

[–]MattSaki 19 points20 points ago

Why does your pseudocode cause frustration. I'm always like "Yep, this will work perfectly for sure!". Swearing comes later.

[–]john_fushi 12 points13 points ago

Don't you compile or something?

[–]dxm315 36 points37 points ago

Is every redditor a programmer except me?

[–]thirstysquirrel 11 points12 points ago

reddit used to be a forum for programmers, i heard?

[–]Ceejae 64 points65 points ago

There is some hard science behind this phenomenon. You'll find it applies to almost everything in life, from learning to play the piano to trigonometry to video games. I don't know the specifics, but it's something to do with the information you learn throughout the day only being made properly accessible to you after sleep.

[–]br3d 42 points43 points ago

Psychologist here! It's called incubation, and seems to be based around the time spent away from the problem allowing you to forget all the dead-end approaches you were fixated on

[–]cartisdm 32 points33 points ago

Hard science? All science is hard to me

[–]TheInternetHivemind 34 points35 points ago

And all science makes me hard.

[–]ZackVixACD 8 points9 points ago

Yes, you are right (at least from what I have read here and there).

[–]Da_Oreo_King 48 points49 points ago

Did you play Phantom Hourglass? There was a part where you had to copy a map you found (on the bottom screen) onto a piece of paper (on the top screen). For about two hours I kept trying to find a way to do it and finally gave up and looked at a walkthrough. You had to close your DS so the map and paper would "touch" and then open it back up. Who thinks of that?!

[–]Reapercometh 25 points26 points ago

On that note This isn't zelda related and i said it to someone else in this topic but. Have you ever played the First x-men game on Genesis? At the end of Mojo's crunch i think it was called the screen locks with a countdown and Professor X is telling you to reset the computer. It counts down to zero and Game over. You literally had to hit reset on your genesis. Who the hell figured that one out legitimately.

[–]DisposedCheese 8 points9 points ago

That's just plain evil. Knowing my luck I would have hit the power button.

[–]Mydori 15 points16 points ago

I think for me it was wind waker. I remember playing half of it while having a walkthrough open next to me on my laptop. took me ages to figure out you could use bombs as a cannon while riding on your boat, which you must then use to access certain islands. Also fishing for pieces of hearts. I dare anyone to tell me they found all 17 pieces of heart by themselves

[–]scira 7 points8 points ago

Windwaker cyclone song "boss". So much time trying to cannonball that fucker.

[–]adrianadi 17 points18 points ago

goddamnit I was stuck at the very beginning for like 2 hours figuring out how to get a sword and shield

[–]davidlen 9 points10 points ago

Just playing OoT for the first time now on thw Wii. Tried everything to get into Lord Jabu Jabu's belly. Checked online what to do, would never have thought of that.

[–]froderick 21 points22 points ago

I remember the section where you need to light a Deku stick on fire, and carry that flame to another torch to light it in order to progress. I needed a walkthrough for that because I had never seen something like that done in a game before, so it didn't occur to me to try it in the game. Hell, most games nowadays don't do that sort of thing.

[–]andwhoknew 9 points10 points ago

I've played OoT many times and the water temple STILL stumps me. I always make it to the the staircase of targets short one key and I am surprised everytime -_-

[–]TheTeeWhy 4 points5 points ago

Yeah that was admittedly a game where I had to look once or twice. Then I'm like "if I would have just tried a little longer..."

[–]studmuffffffin 4 points5 points ago

But, but, Navi explains it for you. And every time after that I have to sit through her annoying dialog.

[–]excusemeplease 20 points21 points ago

It depends on what game it is.

For example, in Final Fantasy 12, to get the Zodiac Speak (the most powerful weapon in the game) you have to NOT OPEN any of the treasure chests that are shown in the cinematic scenes... for like 30 hours of game play without any explanation or any mention of the spear. If you open one of them, the spear disappears, and you can never find it.

WTF

Who the hell plays through a game without opening any treasure chests? The first thing that runs through my head when I see a chest in the cinematic sequences is: "oh shit, the game is hinting at that chest. I have to open it." There are literally no hints or mention of the process, and all the treasure chests are just regular chests you would find anywhere.

[–]shaunwake 9 points10 points ago

He's mad. Lol. I was too.

[–]xyroclast 10 points11 points ago

It often makes me feel like I've failed at the game, and that my eventual victory is tainted by the help that I received.

[–]NJknick 101 points102 points ago

Diddy Kong Racing 64. Honking the horn at the billboard on the beach after winning the five trophy races to go to Future Fun Land.

[–]V3RTiG0 78 points79 points ago

Found this by accident. I was just racing around the island playing and I slammed into the sign and saw it had changed and started honking like crazy then all hell broke loose, rockets started flying and I was all like...OMG! Never even knew it existed.

[–]WindSandStars 15 points16 points ago

I swear that there's a point where a cut scene points directly to the area where this happens?

[–]Vzylexy 29 points30 points ago

'da fuck? Sounds like I need to load up Diddy Kong Racing.

[–]Sharks_Eat_People 10 points11 points ago

I still argue that this game is way better than Mario Kart 64. I loved that whole story mode as a kid, I played the shit out of this game!

[–]marcelluspye 45 points46 points ago

This happens to me a lot in JRPGs, when there are scripted events at the beginning that force you to talk to everyone and their dog to progress. Then I read that I need to talk to the elderly nurse hiding behind the cleaning products in the storeroom of the church basement. Because she's just such an important story character.

[–]Kongo204 99 points100 points ago

There's always something behind the waterfall

[–]Spleen_Muncher 8 points9 points ago

If there isn't, you just didn't find it, yet.

[–][deleted] 39 points40 points ago

Instantly reminds me of games like the original Metal Gear on MSX, the original LoZ and a huge portion of FFX-2.

[–]StraY_WolF 42 points43 points ago

"Look at the back of the CD case"

But.... I pirate... :(

[–]kingwolfos 54 points55 points ago

That got me when I rented Metal Gear Solid Twin Snakes. "Meryll's frequency should be on the back of the package". But I have a video store case...

[–]JamoJustReddit 8 points9 points ago

That is some serious 4th wall breaking right there.

[–]4thguy 17 points18 points ago

Or you could call the colonel enough times so that he'd give you the Codec number and be left alone.

[–]TortusW 10 points11 points ago

Oh look, I'm in some mysterious dream glen in the farplane. Better whistle a few times.

[–]Sazabi00 45 points46 points ago

[–]tehoko 24 points25 points ago

Why did you link to tvtropes?! Damn it.

[–]Scout95 19 points20 points ago

You suck! I had plans for Wednesday! Now I'll have to cancel.. When I finish you owe me a date.

[–]TheRealKG 16 points17 points ago

Don't lie.

[–]nolwat22 32 points33 points ago

In the First Silent Hill you have to find 3 keys across the town and go in to a house that looks like the other ones. Go in and unlock the backdoor. WTF!!!!!!!!

[–]beramiah 19 points20 points ago

Anyone that can play silent hill without the walkthrough the first time just got lucky.

[–]LTS55 11 points12 points ago

I tried playing Silent Hill without a guide. Got lost and gave up after 49 minutes…

[–]wbyte 30 points31 points ago

Probably worth noting that some old games with crazy puzzles like this provided telephone numbers which they made money from when people called to ask for help. That ploy has been around since ye good olde days of text adventures, I believe.

[–]AMostOriginalUserNam 30 points31 points ago

Sonic the Hedgehog 3 - Carnival Night Zone. You know the bit.

Fuck you.

[–]CapWasRight 9 points10 points ago

As a child, I had sort of figured this out, but I thought I had to jump to add momentum to the barrel. Needless to say that made things worse.

[–]Unidan 63 points64 points ago

If you've beaten the Monkey Island series without any help, you're a fucking liar.

[–]Viperbunny 11 points12 points ago

Yes! The puzzles are clever but sometimes things are either impossible to find or the puzzles are a bit nonsensical. Great games, I wish Tell Tale would do another. They did a great job.

[–]Unidan 13 points14 points ago

Same went for a lot of the other LucasArts games.

Sam and Max: Hit the Road is still one of my favorite games of all time.

[–]FireReadyAim 110 points111 points ago

The zodiac spear in FFXII is a great example of this. Nobody would fucking ever find that shit, ever.

[–]yourfrigginguide 81 points82 points ago

Same thing for all the celestial weapons in FFX. Who the fuck would figure out you have to dodge lightning 100 times.

[–]AMostOriginalUserNam 86 points87 points ago

200 times, my good man. 200 times.

[–]yourfrigginguide 37 points38 points ago

Oh god the memories of frustration and anger. They're coming back what have you done.

[–]omg_another_redditor 19 points20 points ago

I had to do this for my wife... twice...

[–]ZenBS 29 points30 points ago

You deserve the best and most adventurous sex. 400 times.

[–]insanitybuild 12 points13 points ago

I had dodged 164 times. Wife comes in and starts yakking. Get hit. I lose it.

Start dodging again. She shuts up until I get hit.

I dodged 300+ times and just kept dodging to make sure I got it.

[–]elegylegacy 7 points8 points ago

It was to unlock Lulu's ultimate weapon, and there was a similar thing for Vivi in FFIX where you had to jump rope 100 or 200 times to get a powerful staff.

Apparently Black Mages just have to do retarded shit like that to attain their magic weapons.

  • Correction (it's been so long since I've played): Apparently you have to do a couple hundred jumpropes just to get a card depicting that staff, which is even more ridiculous.

[–]graffiti81 16 points17 points ago

I played through FFX in about 100 hours. Then I started looking at a walkthrough to get 100%. Fuck that.

[–]senseigaming 10 points11 points ago

I cannot believe I accomplished this as a kid. I think I would've said fuck it by the second try if I attempted it now.

[–]yourfrigginguide 6 points7 points ago

I gave up and said fuck it. I got the ones I could and was done with it.

[–]Rainbolt 22 points23 points ago

I'm all for hard to get items in games, but this one is total bullshit. There is no way at all you could ever get this without a guide. Who the fuck just walks past a chest without opening it?

[–]vyleside 18 points19 points ago

The very first chest in the game no less.

[–]Jballa69 29 points30 points ago

there's a part in super paper mario that i'm pretty sure is impossible without a walkthrough, it's the part where you hit 3 blocks in a certain order 20 times.

[–]marshdabeachy 28 points29 points ago

One of the characters tells you order. I think you have to nearly go back to the start of the level to find him.

[–]wanderer11 9 points10 points ago

super paper mario? what one are you talking about?

[–]Jballa69 6 points7 points ago

the first one that came out for the wii

[–]JoeBoarder 11 points12 points ago

I just spammed the blocks until it worked...

[–]literallyagooch 13 points14 points ago

Super Paper Mario was the most infuriating game I ever played. I kept coming across shit like that, where I'd have to look up a walkthrough and then wonder how anyone could figure it out without the walkthrough. The final straw was, obviously, the last level, where I realized there was no way in hell I could beat it even with the walkthrough.

[–]kingwolfos 120 points121 points ago

Metal Gear Solid 3. Walking all the way to the end of that river of ghosts and then instantly dieing for no apparent reason. Did it three times before checking online. The game over screen is fake... You have to somehow know that the game over screen is a trick and use an item instead of hitting continue.

[–]Reapercometh 52 points53 points ago

Have you ever played the First x-men game on Genesis? At the end of Mojo's crunch i think it was called the screen locks with a countdown and Professor X is telling you to reset the computer. It counts down to zero and Game over.

You literally had to hit reset on your genesis. Who the hell figured that one out legitimately.

[–]5pinDMXconnector 41 points42 points ago

someone who tried to rage quit at the last second.

[–]xyroclast 9 points10 points ago

Gotta admit, that's an awesome trick, though, that they programmed the game to continue after the reset (I know it saves the RAM when you hit reset as opposed to power, but 99.9% of games always go back to the title screen and reset your progress when you do this)

[–]kc10crewchief 24 points25 points ago

If you had played all of the mgs games I just assumed it was like fighting mantis or as jack inside the ship. The games just got weird.

[–]Mariling 7 points8 points ago

I dunno why, but without a guide I intuitively knew to use the revival pill. I think it was the fact that you were forced to die, and the knowledge of the revival pill at the start of the game combined that helped. But I can see how that part would be really confusing.

[–]prettypleaseburrito 26 points27 points ago

Final Fantasy XII. This. Exact. Shit.

[–]AMostOriginalUserNam 39 points40 points ago

Yeah but dude, you should have KNOWN not to touch those four specific (but seemingly random) chests in order to get the Zodiac Spear.

[–]Ghidoran 23 points24 points ago

Getting the three Regi's in Pokemon Ruby/Sapphire/Emerald...

[–]ninjordan 14 points15 points ago

Or, the day I learned Braille

[–]Saint_Arnold 24 points25 points ago

Super Metroid. You have to shoot one random block with a super missile to continue.

[–]Mariling 14 points15 points ago

Yeah but the entire game is structured like that. You learn from the start that you can use bombs to reveal blocks or the xray goggles if you can't reach the block. As a result most people play the game in a way where they can identify a strange block without revealing it.

I think what was even more difficult, was an area in the game where you could fall into a pit in brinstar and if you saved down there, you were stuck unless you could master wall jumping. The last room was a giant pit leading up and had aliens in the background jumping on the walls to teach you how to do it. Unfortunately simply seeing it didn't help with how to do it, so you'd have to look up the timing and button presses.

[–]blending_options_fan 36 points37 points ago

http://www.uhs-hints.com/

I love this site, it gives you hints to solve puzzles without spoiling anything.

[–]JBHUTT09 145 points146 points ago

The only game I've ever needed a walk through to play was Minecraft. I have so much respect for anyone who mastered it without the use of the wiki.

[–]SombreDusk 70 points71 points ago

I'd say the same about dwarf fortress, but that would be pointless as its impossibly complex.

[–]turchx 11 points12 points ago

I still can't figure out how to supply my dwarves with water

Source: Someone who hasn't used the wiki

[–]HamSandwich53 60 points61 points ago

That's the thing about Minecraft though. It really isn't possible to play without the wiki, even just for learning crafting recipes.

[–]CushtyJVftw 17 points18 points ago

I reckon it might be possible. You could just look through .minecraft to find all the crafting recipes, and then use the achievements screen to work out what to do next.

[–]Han-ChewieSexyFanfic 78 points79 points ago

Tip to game designers: if looking at the source code is easier than figuring out the game while playing, you might want to think about making a tutorial.

[–]DougSTL 8 points9 points ago

I feel the xbox version has it right by showing you what you can make with certain materials once you have them.

[–]moose_85 15 points16 points ago

XBOX tutorial was a dream come true. "This is sand. You can dig it with a shovel. You can craft it into sandstone or smelt it into glass."

I love Minecraft, but the PC version it is terribly designed for beginners. I had to watch a YouTube tutorial to figure out that you had to click and hold the mouse button to punch wood. It's lovely that the game owes its success to YouTube LPs, but it shouldn't also be required to watch LPs just to figure out how to play the damn thing.

[–]x3tripleace3x 19 points20 points ago

I remember starting out and just running around, unsure what the point of the game was besides doing just that.

[–]Gamma1 31 points32 points ago

I know, when I first started I furiously clicked a tree thinking the faster I clicked the faster the block would break. I am not very clever.

[–]BrainSlurper 46 points47 points ago

I have never met someone who didn't do that.

[–]bmelche 58 points59 points ago

Myst... Nough said

[–]MannyStillwagon 31 points32 points ago

control F "Myst"

THIS FUCKING GAME. My brother and I eventually got a walkthrough guide to beat it. How the fuck was ANYONE supposed to figure that out? Ever?!

[–]ElBiscuit 33 points34 points ago

I played that game for like 6 hours, couldn't figure out anything aside from just wandering around looking at things, and gave it up forever. I still have no idea what that game's supposed to be about.

[–]QuasiStellar 5 points6 points ago

You're missing out. It's a great storyline.

[–]DJBell1986 8 points9 points ago

I can't figure out why it was so popular.

[–]ZenBS 6 points7 points ago

I was talking to a guy about MYST back when it first came out. I'd cheated about every other puzzle in that thing, he'd looked up nothing at all. I asked him how he'd figured out the Selentic subway level. He paused for a second and said "there are sounds? I just mapped it."

[–]swjm 5 points6 points ago

Haha, one of my few memories of that game was that my Mom and Dad got really into playing it, and even bought a journal to keep notes in - they mapped out that entire tunnel.

I'd played it a few times since, but not too long ago someone showed me that it was just the sounds - in fact really easy.

Actually that entire game is a huge case of "Oh that's what I was supposed to do? Damnit, that's so obvious".

[–]DavronM 15 points16 points ago

Halo 3 - jumping through the rings in the Prophets room. People had to get into the game code to even discover that you could get a skull from doing this.

[–]clonetrooper250 41 points42 points ago

More like "How the Fuck did I not see the goddamn door!?"

[–]KBMXOR 12 points13 points ago

The one thing I will never forgive myself for is the valve in half life 2 I couldn't believe I didn't think of it.

[–]dergster 14 points15 points ago

oh my god, the entire myst series

[–]leoropes 24 points25 points ago

There were plenty of the Riddler trophies and riddles in Arkham City that I couldn't figure out. I check online for the solution and I can't believe how stupidly obvious some of them are.

[–]joekrozak 10 points11 points ago

I've probably spent more time reading walkthroughs than actually making progress in the game. Do a baseball slide to get under the door to GCPD? Fuck off!

[–]squiremarcus 33 points34 points ago

dragon warrior 2. when you walk into the throne room for the final boss he isnt there. but when you search the ground behind the throne there is a staircase that leads to him and THEN you can fight him... i literally flipped a shit when i looked it up

[–]zerothbass 32 points33 points ago

Brilliant use of "literally," awesome mental image.

[–]jollygreendalegiant 44 points45 points ago

"HRNNNNGHHRRRRRRrrrrrrrrrrrrrrrr. Ah, there we go."

*flip*

[–]puff_of_fluff 12 points13 points ago

Traverse Town.

Oh god, THE MUSIC

[–]leujin 20 points21 points ago

This. I have such a hard time using walkthroughs because even once I know the answer, I have to figure out how I was supposed to figure that out within the context of the game. The puzzles in Assassin's Creed II are a perfect example of this. Okay, sure, the solution is 527, but how the hell was I supposed to figure out that the triangle equals 5?

[–]AmberTheGreat 15 points16 points ago

I think it was AC 2 when one of the puzzles was a chess game. I tried every possible move, moving every single piece on the board, then broke down and looked up the solution. Oh, I'm supposed to move the king off the board completely...? FUCK.

[–]OffhandOnion 8 points9 points ago

Because it says "every move is anticipated" or something like that. So you have to make a move that couldn't be anticipated.

[–]couchifer 10 points11 points ago

It took me FOREVER to find the metal cap in Super Mario 64, and I couldn't even use a walkthrough because internet wasn't that huge then...fucking cap took a good 5 months to get.

[–]Pykoh 10 points11 points ago

Especially Minecraft.

[–]Milkman95 8 points9 points ago

Silent Hill 2: Drop a can of juice down a garbage chute to collect a coin.

How is anyone supposed to make it through that game without a walkthrough...

[–]caught_thought 16 points17 points ago

The psycho mantis battle in metal gear solid sticks firmly in my mind as a "now what tha??" moment.

[–]PanagiotisG 31 points32 points ago

This is how I felt in the Black Ops campaign when you had to go throw the flaming barrels down the hill. I sat there and shot people for like 45 minutes and wasn't getting anywhere!

[–]skaterape 14 points15 points ago

I think everyone did that. There's even a guy yelling at you to get to the barrels, I don't know how but everyone misses that part. I thought you just had to get down to the bunker and was getting so frustrated getting killed every time.

[–]PewterCityGymLdr 12 points13 points ago

Any of the Kings Quest games for me (the sixth one in particular). How the fuck am I supposed to read the hieroglyphics on the wall while climbing the mountain when I clearly downloaded the game illegally??

[–]BonesMello 15 points16 points ago

What about King's Quest 5... if you didn't buy the pie in the beginning, you were SCREWED when you met the Yeti... HOURS OF GAMEPLAY LATER, but what on earth would convince you to buy that damn pie!

[–]PewterCityGymLdr 12 points13 points ago

Don't even get me started on that pie. That delicious, stupid pie. Or that mouse you have ONE chance to save and if you miss it, you're just stuck in that basement about an hour later.

[–]MichMaybenot 12 points13 points ago

Oh, you chose the wrong three random tiles? Why don't you restart way back here to give you time to think about what you've done.

[–]zenith2nadir 13 points14 points ago

What about Excalibur 2 in FFIX? Get to the final dungeon in 12 hours?! WTF?!

[–]toadthetoad 7 points8 points ago

There's one instance of this that still baffles me to this day and I'd love to hear from someone that figured it out without a guide.

On the 2002 Resident Evil remake for GameCube there is a new puzzle where you are suppose to figure out the password for a computer. Apparently to do this you're suppose to find 4 X-Rays and place them on a light board. Then look at each x-ray in turn and figure out which organ is highlighted on each, take the first letter of each highlighted organ and put it together to get "CELL" and then take that and use it as a password.

My first problem was that I found them out of order so even if I did figure out that the Colon, Esophagus, Lungs, and Liver (I think those were the organs anyway, just guessing at this point really) were what I was suppose to be looking at, I'd never have gotten them in the right order.

So random and obscure.

[–]Viperbunny 7 points8 points ago

Oh, I was supposed to click that thing that is off screen in an area I never need to go again? Why didn't I look there?

This mostly happens with adventure games. Recently, my husand puurchased all the Sam and Max games from the Steam sale. We love to play adventure games together (I long for another Monkey Island...but I know not to hold my breathe). We are at the last chapter of the first game and only had one chapter where we didn't look at any spoilers. Usually, we go for a while and then get stalled on one part. When we look it up it is either something we tried but the game didn't register (trying to click on something) or it is something we would have never thought of.

Seriously worth the money for the dialogue alone.

[–]literallyagooch 5 points6 points ago

I didn't grow up playing a lot of video games, so I had moments like this all the time when I'd try to play the same games that my gamer friends played. Then I'd discover I was awful at video games. The beginning cutscene of Eternal Darkness shows a digital clock, and then later you have to move the hands on a grandfather clock to the time the clock showed in that cutscene. There's also a part in the Resident Evil reboot for Gamecube where you have to take a certain key, but doing so sets off a trap. So you have to blow a dog whistle, kill the zombie dogs that arrive, then take the fake key that is inexplicably strapped to their neck and swap it for the real key. I still don't think I'm capable of figure that one out.

[–]Dynoknight 13 points14 points ago

I feel like this all the time playing through Dark Souls, since the game is so vague about where to go.

"How was I supposed to know to roll off that, then carefully walk along that narrow tree limb, then roll off of that at just the right angle/speed to get to the next area?"

[–]JOBSDONE 7 points8 points ago

Soul Blazer, emblem G. It's hidden under a random dresser. You have to run into the dresser for about 5 seconds IIRC. There is no indication at any point in the game that the emblem is there, and there is nowhere else in the game where you can push object like that.

The spot where the G was located was hard to find.

[–]bouncingsouls 5 points6 points ago

There was this part in Skyrim where I had to get on top of a rock and whirlwind sprint to another ledge to get past a waterfall. That was retarded.

Also, a large portion of Paper Mario 2 and 3.

[–]Journeyman42 6 points7 points ago

ctrl+F for Riven, can't find any posts on it

Damn, that game was literally impossible without a game walkthrough. What the hell were they thinking?

[–]Diemonx 16 points17 points ago

Castlevania Simon's Quest.

'Nuff Said.

[–]Vzylexy 16 points17 points ago

Reminds me, I didn't know how to open up gates/doors when I first got Goldeneye. I never bothered reading the manual, and on the Dam level I thought you just had to run like a maniac before the doors closed. Wasn't until I was talking to an older kid on the bus when I said, "That first level is so hard, I can't get past the second gate in time." Kid just looks at me like an idiot, "You can open the gates..."

[–]Aznb01p 18 points19 points ago

Well to be fair, most modern games aren't as complex as the older stuff. I remember that Ice cave from Pokemon Silver where you have to move the boulders was a pain. Also, the "super" levels on the Mario Gameboy game.

[–]MeMyselForWho 13 points14 points ago

The cave where you find the Moltres in the original series is bullshit as well. The worst part being "step, step, battle, step, step, battle, step, battle".

[–]Lee13412 5 points6 points ago

I had to look up a walk through for EVERY SINGLE PUZZLE in amnesia they were really fucking hard

[–]Raknith 6 points7 points ago

Actually, This is pretty much how it goes when I use walkthroughs.

[–]The Guy Your Girlfriend Wishes You WereRandianHero 3 points4 points ago

Games are so simply designed nowadays, I feel really dumb when I have to look something up. It's not like when I was a kid and developers had no precedent for game design, so things often made no sense whatsoever.

[–]Zeranual 5 points6 points ago

The Noveria memory core puzzle in Mass Effect made me want to cry. Even after watching a walk-through I still didn't understand the rules governing the puzzle, evidently it was the classic "Tower of Hanoi" puzzle except that it doesn't display the actual elevation of the pieces or let you know that you can only move from the top of the stack to an adjacent space.

http://www.youtube.com/watch?v=J81R0vmWoKw&feature=player_detailpage#t=46s

[–]iheartbono 13 points14 points ago

Fallout NV, the door to vault 3 "is activated elsewhere". Spent an inordinate amount of time looking for a switch around the ruins whilst being attacked by Fiends. The panel was next to the door..... I did this on my second play through aswell. I am not a smart man.

[–]spanky6 9 points10 points ago

Did Banjo Kazooie confuse anyone else as a kid? No?

okay.jpg

[–]prezjordan 3 points4 points ago

Got an N64 for college and started playing that again. Couldn't figure out anything.

[–]RandomIdiot256 10 points11 points ago

End of Fallout 3... HOW THE FUCK WAS I SUPPOSED TO REMEMBER THAT SHIT?!

[–]Lurch185 7 points8 points ago

"Ahhh revelation 21:6, this was your mothers favorite"

[–]Nioxic 21 points22 points ago

its gotta be an older game..

new games wouldnt require a walkthrough :P

[–]TimSka 27 points28 points ago

I'm not going to lie, the last game I looked up a walkthrough to was Portal 2. It was just for that one puzzle, where you have to drop the blue ooze on the turrets. I figured it out and thought what to do, my brain kept on saying, "It won't work. That's not how physics work. It goes against Newton's laws!"

[–]Doughb0y 7 points8 points ago

Same here. Normally I'm like "ah ok I'm stupid" but that puzzle was actually really complex.

[–]hdooster 14 points15 points ago

Do people use these for Max Payne 3? It's a movie you click through!

I remember using one for Oddworld. That shit was hard sometimes.

[–]Klepto666 2 points3 points ago

And then there's the game guides that don't even tell you everything.

I have a game guide for MGS3 and was using it to hunt the kerotan frogs. However, they actually don't tell you where the last 2 or 3 are. If I recall, they just put some question marks under the kerotan symbol (where they normally put a description and an arrow pointing to it on the map).

[–]Desinis 5 points6 points ago

Mine was Limbo. You had to just keep hitting a lever over and over and over and over until one block fell out of synchronization.

[–]Kevince 5 points6 points ago

"Why the fuck

is the image so small?"

[–]minerfury 4 points5 points ago

I once had to look at help for portal 2, turns out my game glitched. I was not happy.