this post was submitted on
230 points (79% like it)
309 up votes 79 down votes

skyrim

unsubscribe131,852 readers

239 users here now

A subreddit dedicated to the Elder Scrolls V: Skyrim.


Subreddit Guidelines:

  • Please Read the Skyrim FAQ before you post.
  • Rage comics/faces and Image macros are not allowed and will be deleted. As will anything not directly related to Skyrim.

FAQ:


Spoiler Guide

Spoilers can be posted using the following formatting: [Your Spoiler Here](/spoiler) ex: Your Spoiler Here

Available Spoiler Covers

  • [Generic Spoiler](/spoiler)
  • [Main Questline Spoiler](/m)
  • [Thieves Guild Spoiler](/t)
  • [Dark Brotherhood Spoiler](/d)
  • [Companions Spoiler](/c)
  • [College of Winterhold Spoiler](/w)
  • [Stormcloaks Spoiler](/s)
  • [Imperial Legion Spoiler](/i)
  • [Bard's College Spoiler](/b)
  • [Item Spoiler](/item)
  • [NPC Spoiler](/n)
  • [Dawnguard Spoiler](/dg)

Official Links:


Stickies:


Alternative Themes:


Related Communities:


RIP Adam Adamowicz

created by DrupalDevdragona community for

reddit is a source for what's new and popular online. vote on links that you like or dislike and help decide what's popular, or submit your own! learn more ›

all 157 comments

[–]_ShyGuy_PS3 20 points21 points ago

I hated Morrowind's combat system, but absolutely loved everything else.

[–]thepeterjohnson 3 points4 points ago

Same. Mostly, I loved that Morrowind wasn't "dumbed down" for mass appeal. To hell with leveled loot, leveled enemies, and fast travel.

[–]Verus93flair 6 points7 points ago

I don't understand how leveled enemies is dumbed down. I would rather have my high level character still be able to find a challenge wherever he goes instead of just laughing as I massacre entire dungeons that I missed when I was the appropriate level.

[–]Cetacin 0 points1 point ago

Leveled enemies don't dumb the game down, they take away the feeling of growth some feel you should get as you level up, get better gear, etc. I think it is pretty ridiculous that the forsworn briarhearts can be a not so scary enemy at level 20 and at level 46 they can literally one shot you with a dual-wield power attack.

[–]TyphronPC 13 points14 points ago

Jokes on you. Morrowind was actually dumbed down from Daggerfall. And oh hell did they remove a lot for Morrowind to be a console release AND for people to get.

In the end, one should be counting their blessings that each game before and after their favored one is fun.

Finally: Fast Travel has been in every TES except Morrowind, due to Morrowind's tiny map (the same goes for riding on a horse).

[–]J-ordan-BPC 5 points6 points ago

I will never understand why fast travel is a problem for people. The game does not force its use upon the player. It is always a choice.

[–]JamesGCOPC 27 points28 points ago

Well, I preferred Oblivion.

[–]TyphronPC 11 points12 points ago

Blow everyone's mind.

Have an upvote, rebel.

[–]NahBroXBOX 8 points9 points ago

Same here, something about Oblivion kept me playing it.

From sending Maglir flying into a pole to become leader of the Fighters Guild to "STOP RIGHT THERE CRIMINAL SCUM!", I was never bored in Oblivion.

I miss spell making.

[–]UshankaclockXBOX 2 points3 points ago

I hated Maglir more than Nazeem and the Adoring Fan put together.

[–]Flamecommando36XBOX 2 points3 points ago

who doesn't love the adoring fan? Creative kills + BY AZURA BY AZURA BY AZURA

[–]QWOPtainXBOX 0 points1 point ago

Do you become the Grand Champion often? Ah, by Azura, of course you don't.

[–]No_Creativityflair 3 points4 points ago

It really was the perfect balance between the two. Dumbed down enough from Morrowind where it was easy and fun, not nearly as dumbed down as Skyrim.

[–]flan_k 25 points26 points ago

Eh, several of those posts are pretty doctored in favor of Morrowind. While I understand the casualization of most triple-A titles in favor of sales, Skyrim is still pretty damn enjoyable even without most of the more hardcore RPG mechanics that were shed since Morrowind.

[–]CarolusMagnus -4 points-3 points ago

They are barely doctored, they are almost straight from the UESP comparison page...

[–]flan_k 11 points12 points ago

Regardless of this information being referenced from the UESP wiki, this still has biases and incorrect information. Like I said, I understand where the butthurt oldfag(s) poster is coming from, but it doesn't make Skyrim lesser of an experience because of differences in mechanics, that's simply opinion.

[–]Mercyfulfate1988PC 4 points5 points ago

Ya they never mentioned what skyrim brought to the table like radiant quests, better AI. Even though magic doesn't scale very well I still prefer it over the last games but thats just an opinion. I can keep questing with a guild and that's a huge plus, even if the radiant quests could use some work. Followers. Fully voiced. There are probably more sets of armor in Skyrim.

[–]XmRyanXBOX 96 points97 points ago

honestly, I hated Morrowind's combat system. The fact that a battle could be lost because I somehow missed with a fucking sword at point blank range, irritated me to no end. I get where they're coming from on some things, but honestly, sleeping was just a hastle, classes, attributes, and the like just locked you into a play style you weren't sure you'd like, and lock picking was all about luck, rather than skill. Both are fantastic games, but steam-lining isn't always a bad thing.

[–]Jankk 27 points28 points ago

Totally feel you on the combat system, it's an older style of things and not a lot of people like it. I fully understand why. Personally though, I rather enjoyed having to carefully plan my character build point by point, it made my characters feel more personalized and unique and made my point placement so much more important. This is a big reason I was put off by Diablo III. It's a personal preference sort of thing.

I have to disagree with you on the lockpicking argument though, here's why, in both Oblivion and Skyrim where lockpicking was a minigame, taking a single point in lockpicking was pointless for me because I could always win the minigame with sufficient lockpicks. I honestly didn't even need that many, at that. I wished they had gone the Fallout route and completely restricted higher level locks from you if you weren't skilled in lockpicking. In Morrowind, if you wanted to break locks and traps, you had to know how, yes it was kind of lame to spam the lockpick over and over until you got it, but I still prefer that to being able to pick a master lock with a massive Orc brute with no prior knowledge of the craft.

Morrowind will always be my favorite, but in the end, they're different games and should be treated as such. When I want a deep RPG experience, I roll a character in Morrowind, when I want visceral combat, a plethora of mods with frequent updates and shouting people off of cliffs, I roll a character in Skyrim. We don't have to pick just one game, people, we can have both.

[–]XmRyanXBOX 8 points9 points ago

I agree that they are certainly different, and I'm glad we've got both. I do feel that they handled lock picking poorly. I'm not totally sure if I'd have liked to be locked out of any locks, but the system in place is certainly not how it should be.

Also, I do miss the expansion packs. All in all, DawnGuard was pretty short, and really not what I expected after, what 7 months? BloodMoon will forever be my favorite expansion. I really do think Bethesda has kind of lost their way with this stuff. It introduced a new area, had 2 main quest lines (east empire, and the blood moon) both of which had awesome rewards (Werewolf abilities, access to ice weapons and armor, your own personal manor, a mining town, could become the cheiftan of a mead hall, etc). It really just had a cool feeling, and had very creative quests (the quests for the spirits of nature or whatever were really neat). I feel like Bethesda really should focus more on creative quests than letting us pick between two factions, which end up having the same ending, and quests, for the most part.

[–]Narrative_CausalityPC 3 points4 points ago

BloodMoon will forever be my favorite expansion.

I take it you haven't played Shivering Isles?

[–]PseudononymousChef 0 points1 point ago

The new weapon and armor packs that were introduced in S.I. made the expansion just on themselves. Throw in the Aedra, the new face/skin textures, new quests and the like, and you've got some solid DLC. I'm a PC/PS3 guy and am anxiously awaiting Dawnguard. Im a little concerned though - it seems to me like it's going to be both short in gameplay and in content. Le sigh

[–]Talypo1 0 points1 point ago

To me, Shivering Isles alone was almost better than all of vanilla Oblivion.

[–]XmRyanXBOX 0 points1 point ago

I did, it was fantastic, but BloodMoon is just my favorite.

[–]Narrative_CausalityPC 5 points6 points ago

I rather enjoyed having to carefully plan my character build point by point

I don't. I want to choose a race, a class, main abilities,and be off; none of this "Oh I can't level yet, I still need 5 skillups in unarmed...hope I don't accidentally level blade" shit.

[–]TankorSmash -3 points-2 points ago

*stream-lining

[–]XmRyanXBOX 0 points1 point ago

I don't think a hyphen is going to make, or break, the statement.

[–]TankorSmash 8 points9 points ago

it was steam lining vs stream-lining

[–]XmRyanXBOX 0 points1 point ago

Oh, I didn't notice that, thanks for pointing that out then.

[–]pieguy40flair 24 points25 points ago

Wait- since when does r/skyrim hate Skyrim?

[–]superz9579 4 points5 points ago

This shit happens like a cycle. I liked the post yesterday comparing the quests between Oblivion and Skyrim. It was funny, and allowed for discussion about the TES titles, and how they relate to one another. This post is just dumb though. I'll bet that when TES VI has been out for a little over a year, people will talk about how much better they thought Skyrim was and they'll announce that Oblivion has suddenly become their favorite game of all time.

[–]AadeeMoienflair 0 points1 point ago

I do really like the quests in Oblivion. If only it was as pretty as skyrim (It definitely has it's wow moments, but I just think its too... je ne sais quoi, chunky?) and if the UI didn't blow bear balls.

[–]superz9579 1 point2 points ago

I actually do think Oblivion had the best quests. The UI was dreadful, luckily, there are mods to fix it.

[–]AadeeMoienflair 1 point2 points ago

xbox sadly...

[–]superz9579 0 points1 point ago

:(

[–]DiggaDoug492XBOX[!] 10 points11 points ago

Well I think that not having to sleep to level up and to pick your own skills, not to be bound by class or attributes, was a refreshing change to Morrowind/Oblivion. See, when I played Morrowind and Oblivion, it was just "Oh pick your race (Psst, Khajiits make the best thieves, Nords make the best Warriors etc.). Ok now pick your class. Oh right, now pick your birthsign." But in Skyrim, it was "Pick your race. (Be whatever and do whatever.) Ok no-OH SHIT A DRAGON! LETS ESCAPE! Use any skills you have to get out of here!" So it was like you got to mold your character into anything.

[–]Narrative_CausalityPC 2 points3 points ago

I was replaying Oblivion's tutorial and you can see precursors to Oblivion's skill system. You pick a race and you're gaining skillups without picking a class. Then you have to settle on a class 10 minutes later. Siiiiiiigh.

[–]8Megabyte 23 points24 points ago

Two points in this are kinda misleading.

Skyrim has 9 cities, but 16 settlements (including villages like Shor's Stone). Morrowind has 22 settlements but most of these aren't cities.

Secondly, while creatures in Morrowind are of a fixed level, the appearance of those creatures is not. So while you'll see rats at level 1, you'll see blighted cliff racers at level 15.

[–]regalnerd 64 points65 points ago

  1. Medium armor didn't add anything to the game, and you can go unarmored in Skyrim, you just don't get protected by it like you did in Morrowind, which makes sense.

  2. Most of the skills removed were combined with other skills because they were useless. See long blade and short blade, mercantile and speechcraft. Classes sucked and there are 13 standing stones that take the place of birthsigns.

  3. I actually agree with that.

  4. I also agree with that.

  5. Who the fuck cares about diseases.

  6. There are 17 settlements in Skyrim.

  7. Why shouldn't they be free? and the lack of shrines is because of a lack of competing religion, unlike in Morrowind.

  8. The combat in Morrowind was the worst out of all the elder scrolls games, spells failing and swings missing were annoying as shit.

  9. Agreed.

  10. Why even mention resting in the wilderness if they were the same. and why should sleeping be required to level up?

  11. We've been over this before

  12. agreed.

[–]sexyhamster89PC 23 points24 points ago

my naked hand-to-hand khajitt was so fucking badass, though.

[–]iDork622XBOX 4 points5 points ago

Did he punch people with his dong or something?

[–]PseudononymousChef 3 points4 points ago

Dickpuncher - his punches have the power of dicks!!!!

[–]Talypo1 1 point2 points ago

I am punchdicker.

Meet your match.

[–]PseudononymousChef 0 points1 point ago

"Nooooooooooooo!!!" Well played, good sir. You dick with the power of punches. Don't forget to Joe Frazer the fuck outta that vajay.

[–]Gaius_GracchusPS3 1 point2 points ago

COMMUNITY UPBOATS FOR EVERYONE!

[–]UnrulyRaven 11 points12 points ago

  1. Perhaps because some people wanted to be protected more than light armor but move faster than heavy? These games are about choices.

  2. Also they said they eliminated attributes because they were just converters from skills into effects. Ultimately pointless.

  3. Maybe because the devs wanted players to sacrifice something for something else?

  4. I can see wanting to be able to kill everyone, but look at what that might do to a person new to the game (weak, I know, but legitimate). I recently played through the Witcher and pretty much blocked every possible route through the Second Act through poor decisions. It's a major turn-off that might be a breaking point for a player just trying to enjoy and figure out a new game.

  5. From a roleplaying standpoint, as others mentioned, sleeping may give your character a chance to remember what happened during the experiences they had, in which case sleeping should be required for all skill-ups for every skill. From a gameplay standpoint, it's useless.

  6. There is something to be said for having a static world that your character progresses through vs. a world that progresses with your character. But I find I like to explore more if I know that I can probably fight on an equal basis. Plus, there are still some enemies that can destroy you at lower levels (here's looking at you trolls).

[–]DrCoquenbols 4 points5 points ago

I was too young to give a shit about morrowinds story when I played it and I kept killing people and it would give me the message that I'd altered the course of something or other. I think the being unable to kill people is actually a pretty solid idea and dropping quest loot and stuff. That said, it would be cool if they added a Fallout NV style hardcore mode where it didn't hold your hand through everything. No quest indicators, have to eat, can fuck yourself over by killing the wrong people or dropping the wrong thing.

[–]NyanthraxPC 0 points1 point ago

Am I the ONLY PERSON who has never had a problem with trolls?

[–]PseudononymousChef 1 point2 points ago

I can see through your deceit, Dragonbjorn.

[–]UnrulyRaven 0 points1 point ago

Well, later on they're not that bad, but Talos help you if stumble on one before steel or better. One in particular encounter I remember (quite vividly) is my first character exploring the cave beneath the ritual stone. Walked in, saw a troll, got face-murdered.

[–]NyanthraxPC 0 points1 point ago

I always just strafed around them and burnt them to a crisp. Besides, you have steel from the beginning, more or less.

[–]KnorssmanPC 2 points3 points ago

diseases were relevant in Morrowwind, they are now negligible in Skyrim :(

[–]TyphronPC 3 points4 points ago

Unless you were one of the races that were immune to disease in Morrowind, now.

[–]into_darkness 0 points1 point ago

  1. How on earth does it make sense that unarmoured shouldn't be a skill? Unarmoured is essentially dodging blows and moving fast, which suits monks or other martial arts type characters. And medium armor was awesome, both the armors and as a skill. Sure, it was pretty useless as the benefits of using either light or heavy were larger, but it made sense to have it.

  2. Long blade/short blade - Why the fuck would this be the same skill (even if it was just one named "blades"), the one-handed skill is terrible. Yeah, I know perks should fix this and this discussion have been had a million times before.. but really. Swinging a mace for a good 30 levels, and I'm just as good with a fucking dagger? Come on man. And removing classes is just admitting that it's not really a RPG anymore.

  3. Immersion-junkies. Next game will probably just feature one disease.

  4. No one will ever agree on this. Makes sense to me, and I never thought it was annoying.

[–]pwny_ 9 points10 points ago

To be honest, I don't know anybody who played through Morrowind/Oblivion more than once who didn't pick their own skills (made their own class) for their second playthrough. The class system was pointless and pigeonholed players into something that (let's be honest) a first-time player could NEVER be sure would be effective.

[–]into_darkness 0 points1 point ago

Yeah, I almost always create my own classes too. The thing is, it helps me developing my character and defining the world. I like meeting a battlemage at a tavern and having a chat with him about his trade. I'm not saying that I am the rational one here, just that I feel that it's one of the major parts of traditional RPG.

[–]pwny_ 1 point2 points ago

It is a major part of a traditional RPG, but Bethesda's own system made it a moot point.

[–]JDragonPC 0 points1 point ago

I think the class system would work a lot better with Skyrim's leveling system (similar to the racial bonuses). It'd be nice to identify from a roleplaying perspective as a Witch Hunter or Acrobat or something (as well as have bonuses to those skills), but be able to grow my character into anything I wanted.

There's a sweet mod called "Classic Classes and Birthsigns" that does this, for anyone that's interested. That, combined with Live Another Life and another mod that reduces all starting skills to 5 (pre-bonus), makes for some varied and interesting roleplaying starts for my characters.

[–]aliono 0 points1 point ago

You should always have at least 2... Lycanthropy and Porphyric Hemophilia (werewolf disease and vampire disease) Just saying...

[–]lluoc 1 point2 points ago

Nah, we can just combine the two.

[–]NyanthraxPC 5 points6 points ago

Vampwolves! Or wolfpires...

[–]Tvilli 0 points1 point ago

I would have prefered to have more diesesas, makes argonian barely more usefull.

[–]PrancingPeach 0 points1 point ago

I care about diseases. That's one of the things that impressed me so much about Morrowind when it first came out.

[–]TheLogicalEruditePC 0 points1 point ago

The morrowind fanbase is making the point that leveling up couldn't save you, although it's poorly represented here. People don't like the leveling up whenever wherever option because it makes the game that much easier. If you're mid battle you can level and it may turn the tide.

I disagree, I think if I leveled, those attributes should affect me immediately. I think sleeping to level is dumb.

[–]hairybalkan 13 points14 points ago

Sleeping before leveling actually makes much more sense than just "poof, you're stronger". It implies you've spent some time thinking about your experiences, analysing them and growing that way.

I wouldn't use it as an argument for or against anything, but I do believe it makes much more sense than instant level up.

[–]Becoming_EpicPC 14 points15 points ago

I also loved those level up messages in Oblivion after you sleep. My favourite one is

"By superhuman effort, you can avoid slipping backwards for a while. But one day, you'll lose a step, or drop a beat, or miss a detail... and you'll be gone forever."

They just added a bit of character to the game, not much, but noticeable and quite fun to see them.

[–]APiousCultist 15 points16 points ago

Sleep for one hour, suddenly I can make daedric weapons.

[–]hairybalkan 1 point2 points ago

I didn't say it was perfect. I'm not understanding this desire to bash on it just because people might prefer Skyrim. No one is attacking skyrim. No one is saying "the game you like more does it worse". I'm just saying sleeping before leveling makes more sense than just instantly getting stronger. Do you disagree with that? If so, say why or just move on.

I can make those low intellect bullshit statements to. "Hit an enemy, can make daedric weapons". What, does that make more sense?

[–]APiousCultist 1 point2 points ago

Neither are realistic. If we we're going for anything that wasn't slightly janky you'd only be able to learn new weapon skills by training with someone or reading skill books. Sleeping just adds a rather odd-feeling gameplay barrier where people occasionally sleep for an hour in the middle of the day so they can finally craft that new weapon.

[–]hairybalkan -2 points-1 points ago

Did I say both are realistic? I said one is more realistic than the other. I cannot comprehend why you would go to such lengths to make one game equally as good as the other from every possible perspective. Resting makes more sense. Not resting is more convenient. No one is attacking the things you like.

[–]APiousCultist 1 point2 points ago

Why are YOU going through such lengths then? Cut that bullshit excuse for continuing your argument while trying to stop mine.

[–]hairybalkan -2 points-1 points ago

What great lengths. I've said one thing, just one single thing and you keep trying to find ways how it isn't so. Disagree and move on. No one is attacking your beliefs.

I'm not the using the "neither of us is right" defence.

[–]TheLogicalEruditePC 4 points5 points ago

In terms of realism, yes. But Elder Scrolls games never proclaimed themselves to be hyper realistic.

[–]hairybalkan 5 points6 points ago

I've never seen "making sense" used in any other terms than realism, or at least context. In both realism and context, resting to "level up" makes more sense than an instant "you're stronger now".

As I said, I have no problem with either approach, but I also have no problem with saying it the way I see it. Morrowind's approach makes more sense. It's neither better or worse, but it makes more sense.

[–]SaiyanKirbyPC 11 points12 points ago

I like how Fallout does it. You level up instantly anywhere, but only once you're out of battle.

[–]TanoshimuPC 2 points3 points ago

The out of battle aspect is good, but where fallout fails is the fact that you were increasing skill points.

(I.E. Just discovered a bunch of locations I must be a master of small guns.) I still enjoy the games but that never felt right.

[–]SaiyanKirbyPC 1 point2 points ago

It works for the gameplay, but I agree that it doesn't make sense. It'd be nice to have Skyrim's current system, but add a check for if you're in battle similar to how you can't fast-travel.

[–]TheLoneAdventurerXBOX 0 points1 point ago

Going by that it would make more sense for expierience to take affect prior to levelling. Like: get (new skill level)/100 towards the relevant atribute.

E.G raise one-handed / blade to 50, Strength (and possibly Endurance) increase by .5

[–]SecondTalon -1 points0 points ago

Re:8. You are aware that Morrowind was the third Elder Scrolls game, right? And that the first two were exactly like that?

[–]regalnerd 2 points3 points ago

I am aware that Morrowind was the third elder scrolls game, I even played it, just because something has always been that way doesn't mean that it is good.

[–]SecondTalon 0 points1 point ago

....then how can it be the worst when it's identical to the first two?

[–]bodaciousbillyflair 10 points11 points ago

Except morrowind's mechanics ranged from confusing to fucking awful.

[–]iDork622XBOX 1 point2 points ago

I can't think of a single instance in which I'd need two right handed gloves, or one left pauldron, but that's all I could find at shops. I'm surprised they didn't make each pant leg an individual item.

[–]superz9579 1 point2 points ago

All helmets should require those head sock things and every blade requires a case to sheathe it in. In addition, your character should be required to take a shit in the middle of Vvanderfell every 8 or 9 in-game hours. For the immersion.

[–]iDork622XBOX 1 point2 points ago

It went past immersion straight into "fuck this, I'm going on the Internet" territory. I mean really, what kind of shopkeeper only sells left handed gloves?

[–]UndeadMantisPC 5 points6 points ago

I don't understand why this person took so much time to find and select so many pictures of George Costanza.

[–]creegro 0 points1 point ago

I think one must attach the faces to the feeling of whats being said in that message. I see feelings of awe and joy in some, and then sadness confusion and deep subtle anger in others.

[–]3leggedgoatXBOX 2 points3 points ago

I don't know if you know this, but there was no reason to use anything but melee. There was no reason to use archery and magic. Also the merchant money system was dumb. Except for the mudcrap merchant. That was awesome.

[–]BojanglesBugPC 7 points8 points ago

Are you talking about Morrowind?

If you haven't played magic in Morrowind, you haven't played the game.

It is a little challenging, but I think it unquestionably puts Skyrim's magic system to shame.

[–]stitchy1503PC 4 points5 points ago

Everything puts Skyrim's magic system to shame. Seriously, who gets rid of creating spells and what's with the crappy hold down to slowly burn/electricute/freeze your enemy? I know the spells get a bit better as you level but still pretty craptastic.

[–]8Megabyte 3 points4 points ago

No reason to use magic?

You don't like levitating above your enemies and throwing fireballs at them?

[–]DrCoquenbols 2 points3 points ago

5 minute levitation at 1% movement speed, Hover in the middle of a city and just shoot random people with a crossbow.

[–]iDork622XBOX 0 points1 point ago

You know how to live, good sir/madam.

[–]3leggedgoatXBOX 0 points1 point ago

Until you put a bunch of time into it it wasn't any good. Melee was so much easier. Also that sounds really boring. Now skyrims magic system is just as bad, and I tried. I really tried to have fun with magic. I choose high elf and tried to do magic but you are screwed if you go pure magic and run out of magic, which happens a lot.

[–]TheLogicalEruditePC 7 points8 points ago

I miss the variety in armor and weapons from morrowind. But mods... So ... I'll continue to play Skyrim. Because the combat is terrible in morrowind.

[–]Ram1r3zflair 1 point2 points ago

But Morrowind mods.

[–]Gaius_GracchusPS3 6 points7 points ago

It's to be expected that games would become simpler/more casual as time goes on. Video games are being played more and more by older people who have jobs/responsibilities/schoolwork and don't have the traditional 6+hours a day most younger kids (the traditional video game demographic) would have to play. It's miserable to play a game where you need careful planning/research in order to just get through it, when all you want is a game you can pick up and play for a few hours on weekends to relax. If you really love the classic RPG "hardcore" style of Morrowind, then go play Morrowind! Or you can even get one of the many mods that change Skyrim mechanics to be more like Morrowind's! (Morrowloot comes to mind). If you do have the time/patience to really enjoy the "grind" of older-style RPG's, then that's great, but don't get upset when a company wants to appeal to a broader/changing audience. It's not selling-out, it's responding to changing demographics.

[–]LordGurkis 10 points11 points ago

"Morrowind attack types: chop, slash, and thrust based on movement direction. Skyrim attack types: normal and power based on click duration"

In Skyrim your power attacks are actually different based on movement direction.

[–]WingedSnowHunterflair 1 point2 points ago

True, but I wish they had implemented diagonal power attacks.

[–]Narrative_CausalityPC 1 point2 points ago

In addition, you didn't have any choice in what type of attack to do in Morrowind. You'd just use the best type the weapon had because there was no functional difference between them.

[–][deleted] ago

[deleted]

[–]Narrative_CausalityPC 2 points3 points ago

I mean, you didn't have choice because there was no reason to use the other kind of attacks. You could swipe for 12 or stab for 15. Which one are you always going to use?

[–]withoutamartyr 2 points3 points ago

Didn't Morrowind have bedrolls, so you could always sleep in a bed, wherever you were? I think that's what I miss most.

[–]Haboo65 3 points4 points ago

now i really wanna try morrowind...

[–]EpicNadePC 25 points26 points ago

I hope you like missing 90% of your attacks for the first couple hours.

[–]DJFunkMasterFlex[S] 0 points1 point ago

Learn to RPG.

[–]twelvefortyAM 25 points26 points ago

Fuck that. I've been playing RPGs since they were text based. Missing over and over and over isn't fun. At all. Especially as someone else in this post said, with a fucking sword, at point blank range.

Just about every other point on that list I agree with, but missing should only happen if your enemy dodges or you fucking suck or something.

[–]HunterGuilherme 3 points4 points ago

This

Skyrim's combat system imay be over-simplified and repetitive, but having to rely on "luck" to win is not fun/good either

[–]DrCoquenbols 0 points1 point ago

Grab a friend and two sword like sticks, whoever "dies" or gets hit first buys a case of beers. See how long it takes before one of you actually hits the other. It's not totally non-sensical, but it does take a lot of player skill out of the equation.

[–]iDork622XBOX -1 points0 points ago

I dunno, my friends and I usually hit each other fairly quickly...

[–]uberduger 0 points1 point ago

But if I find a random creature with no block skill, how the heck would I miss from point blank? If a dog attacks you IRL, and you have a knife in your hand, would you miss? You might be in serious pain and hit the ground pretty hard, but as long as the dagger stays in your hand, you'd stab that thing for sure. No missing.

[–]Sean93PC 0 points1 point ago

If you turn the difficulty all the way down and gradually ramp it up as you play, pick a race and class that complement how you want to play and you should be fine with missing.

[–]EpicNadePC 0 points1 point ago

Yeah, I knew about this, but it doesn't excuse bad game design.

[–]prezuiwfXBOX 3 points4 points ago

These aren't things that make a game "better" or "worse," it's just a list of differences. Obviously some guy out there thinks the differences make Morrowind better. There are huge numbers of people out there who believe Skyrim is better. The argument is pretty pointless: it's not like Diablo III where the detractors think the game is legitimately bad, it's an argument over whether one of the greatest games of all time is better or worse than another one of the greatest games of all time. I think that's an excellent problem to have.

[–]into_darkness 2 points3 points ago

Awww man! Can't we just for once have a good ol' Morrowind vs. Skyrim flamewar without someone ruining it with logic and wisdom?

[–]KnorssmanPC 0 points1 point ago

Streamling removes confusion

and getting past the confusion added to the experience, Morrowwind was the first rpg i ever played and i loved it

[–]iDork622XBOX 2 points3 points ago

I didn't lile the armor in Morrowind. Morrowind itself was awesome, but the armor seemed almost too complex. Who would buy just one gauntlet? That's right, nobody.

[–]AadeeMoienflair 0 points1 point ago

Stumpy One-Arm takes offense, Sir!

[–]iDork622XBOX 1 point2 points ago

Oh my God, Stumpy, I'm so sorry...

[–]DiggaDoug492XBOX[!] 2 points3 points ago

Furthermore, If rare items were fixed, and someone straight out of Whiterun (for the first time) found one, they would be WAY to overpowered. It's good that things scale with you, or else it could make the game to easy (or extremely difficult.)

[–]No_Creativityflair 2 points3 points ago

I have a Game of Thrones mod where I got attacked by Gregor Clegane at the first town after you escape Helgen (River-something?) and he has full daedric along with a daedric warhammer. I have them in my portable hole as they are way too OP currently.

[–]DiggaDoug492XBOX[!] 0 points1 point ago

This right here. Thanks for contributing kind sir.

[–]bobigwheelsPC 0 points1 point ago

I think that skyrim could have leveled enemies better. You should not still be seeing regular old draugr when you can one hit restless draugr. In skyrim I personally think that the godmode perks like destruction's stagger and conjuration's mystic binding should have been severely nerfed or made to be perks for a much higher skill level.

[–]DiggaDoug492XBOX[!] 0 points1 point ago

Yeah I agree with that. If I'm level 45, I shouldn't be seeing draugr or restless draugr. I should be seeing draugr wights or higher.

[–]Chrono69PC 1 point2 points ago

The funny thing is half the people on this subreddit haven't played any elder scrolls game but skyrim.

[–]toomanyoranges 13 points14 points ago

maybe because it's r/skyrim not r/tes

[–]RhettS 0 points1 point ago

Illusion and necromancy can fail.

[–]iDork622XBOX 0 points1 point ago

But that's only two schools of magic, as opposed to magic as a whole.

[–]DrCoquenbols 1 point2 points ago

The only thing I want back from morrowind were all the different weapon and armor (including positions) types. Also more spells would be nice.

It would be easy enough to just update the game with dlc or something that could vastly increase the variety of equipment, including the different types of weapons (broad swords/sabres) Even polearms could be added in without changing too much else, halberds go two handed, spears one handed. I just want that variety back.

[–]AadeeMoienflair 0 points1 point ago

I would like the option to have different pieces of armor, even down to individual gloves. I feel this could be way better utilized now with pieces protecting individual areas of the body, this would allow you to really customize your look/playstyle

[–]GDCbruhXBOX 0 points1 point ago

Some of these dont make sense anyways. morrowind no armor but still armor rating? no there shouldnt be armor rating

[–]Drunken_PhishyXBOX 1 point2 points ago

Skyrim is still way more fun to play then morrowind. It's way nicer to look at, the game feels cleaner then morrowind.

[–]iDork622XBOX 0 points1 point ago

I agree with you, but I think that's because Morrowind's about 10 years old. The looking nicer, I mean.

[–]mikekearnPC 1 point2 points ago

I absolutely loved Morrowind, except for the god awful combat system. I don't care what points you list, nothing makes up for how much it sucked. It was like playing DnD with a d20 that only went up to 4. Miss. Miss. Miss. Miss. Lucky hit! Miss. Miss. Miss.

That said, slap a few mods in there to tweak the combat, or game the system something awful, and then you can actually enjoy the deep, rich storytelling and absolute freedom the game allowed you.

[–]InHarmsWayflair 0 points1 point ago

I like to call bullshit on the attack rate.

I tried playing Morrowind not too long ago, and all my attacks missed. I am right in front of the enemy and each of my attacks missed whereas in skyrim, my attacks only miss if they were not directed at the person or if they blocked. You know... Like actual combat.

So why is the morrowind version better? How does it make sense? I stopped playing because of that system.

[–]BigRichardSchmidtXBOX 0 points1 point ago

And then there's the happy balance of Oblivion.

[–]CheapyPipe 0 points1 point ago

Jesus, bitch some more, why don't you?

[–]pdiz8133flair -3 points-2 points ago

Now I really miss morrowind... Thanks a lot.

[–]NoelthemexicanXBOX 9 points10 points ago

It still exists.

[–]zomglolredditflair 0 points1 point ago

"Less is more" applies here.