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all 25 comments

[–]TrancePhreak 5 points6 points ago

sorry, this has been archived and can no longer be voted on

I made this. I loved the old maze screensaver. http://home.comcast.net/~zphreak/ProgressSaver.html

[–]iiiears 2 points3 points ago*

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In every way arcade awesome! - Thank You for sharing it with us.

Would you trust us redditors with the source code?

[–]Kurroth 1 point2 points ago

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Yer, i'd love to try some stuff out, or see people possibly bring it cross platform...

[–]TrancePhreak 1 point2 points ago

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That would make me happy. I've been meaning to do it myself, but I can't find the time.

[–]TrancePhreak 1 point2 points ago

sorry, this has been archived and can no longer be voted on

I'll post it later after I clean up the package.

[–]TrancePhreak 0 points1 point ago

sorry, this has been archived and can no longer be voted on

[–]iiiears 1 point2 points ago

sorry, this has been archived and can no longer be voted on

Have you played with this? http://www.shamusyoung.com/twentysidedtale/?p=2940

I am learning to program, having code that i can try without dozens of libraries is VERY helpful. - Thank You!

[–]TrancePhreak 0 points1 point ago

sorry, this has been archived and can no longer be voted on

I have looked at it before and I love randomly generated stuff. The level that displays in my screensaver was actually made with a maze generator for Paint.Net

[–]iiiears 1 point2 points ago

sorry, this has been archived and can no longer be voted on

I had some fun with this. Thought you might enjoy a look too.

http://processing.org/learning/topics/firecube.html Fire Cube demo effect by luis2048.

A rotating wireframe cube with flames rising up the screen. The fire effect has been used quite often for oldskool demos. First you create a palette of 256 colors ranging from red to yellow (including black). For every frame, calculate each row of pixels based on the two rows below it: The value of each pixel, becomes the sum of the 3 pixels below it (one directly below, one to the left, and one to the right), and one pixel directly two rows below it. Then divide the sum so that the fire dies out as it rises.

// This will contain the pixels used to calculate the fire effect int[][] fire;

// Flame colors color[] palette; float angle; int[] calc1,calc2,calc3,calc4,calc5;

PGraphics pg;

void setup(){ size(640, 360, P2D);

// Create buffered image for 3d cube pg = createGraphics(width, height, P3D);

calc1 = new int[width]; calc3 = new int[width]; calc4 = new int[width]; calc2 = new int[height]; calc5 = new int[height];

colorMode(HSB);

fire = new int[width][height]; palette = new color[255];

// Generate the palette for(int x = 0; x < palette.length; x++) { //Hue goes from 0 to 85: red to yellow //Saturation is always the maximum: 255 //Lightness is 0..255 for x=0..128, and 255 for x=128..255 palette[x] = color(x/3, 255, constrain(x*3, 0, 255)); }

// Precalculate which pixel values to add during animation loop // this speeds up the effect by 10fps for (int x = 0; x < width; x++) { calc1[x] = x % width; calc3[x] = (x - 1 + width) % width; calc4[x] = (x + 1) % width; }

for(int y = 0; y < height; y++) { calc2[y] = (y + 1) % height; calc5[y] = (y + 2) % height; } }

void draw() { angle = angle + 0.05;

// Rotating wireframe cube pg.beginDraw(); pg.translate(width >> 1, height >> 1); pg.rotateX(sin(angle/2)); pg.rotateY(cos(angle/2)); pg.background(0); pg.stroke(128); pg.scale(25); pg.noFill(); pg.box(4); pg.endDraw();

// Randomize the bottom row of the fire buffer for(int x = 0; x < width; x++) { fire[x][height-1] = int(random(0,190)) ; }

loadPixels();

int counter = 0; // Do the fire calculations for every pixel, from top to bottom for (int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { // Add pixel values around current pixel

  fire[x][y] =
      ((fire[calc3[x]][calc2[y]]
      + fire[calc1[x]][calc2[y]]
      + fire[calc4[x]][calc2[y]]
      + fire[calc1[x]][calc5[y]]) << 5) / 129;

  // Output everything to screen using our palette colors
  pixels[counter] = palette[fire[x][y]];

  // Extract the red value using right shift and bit mask 
  // equivalent of red(pg.pixels[x+y*w])
  if ((pg.pixels[counter++] >> 16 & 0xFF) == 128) {
    // Only map 3D cube 'lit' pixels onto fire array needed for next frame
    fire[x][y] = 128;
  }
}

} updatePixels(); }

[–]NaturalLogofOne 4 points5 points ago

sorry, this has been archived and can no longer be voted on

My math teacher in high school had a huge computer monitor on the side of the room and this screensaver would come up.

Whenever the rat showed up in the maze, people in the class would cheer.

[–]rush905 3 points4 points ago

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I'm laughing my ass off imagining that.

[–]krizo 3 points4 points ago

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There was a rat???

[–]ChimiHoffa 1 point2 points ago

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I just loved it because it reminded me of Wolfenstein 3D.

[–]UnknownArchive 2 points3 points ago

sorry, this has been archived and can no longer be voted on

Anyone seeking more info might also check here:

title comnts points age /r/
Who else was bummed that they couldn't play this game when they were a kid? 52coms 179pts 27dys gaming
Anyone else still waiting for a sequel? 123coms 1004pts 29dys gaming
Am I the only one that wanted this screensaver to be an actual game when I was a kid? 712coms 1488pts 1yr gaming
If she doesn't remember this, she's too young for you bro.. 0coms 10pts 1mo pics
Greatest screensaver ever. 158coms 535pts 7mos pics

source: karmadecay

[–]zetversus 0 points1 point ago

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Has a playable version been made yet?

[–]itp757 0 points1 point ago

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holy crap i wasted a lot of classroom hours staring at that from across the room. maybe i should sue microsoft for my crappy grades that year lol

[–]NikTheJedi 0 points1 point ago

sorry, this has been archived and can no longer be voted on

Super disappointing when i found out that it's all right turns (the mouse is all right turns but starts out upside down)

[–]omplatt 0 points1 point ago

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Had a science teacher in high school who yelled at a student who he thought was playing a game when he was talking but it was really just this. The whole class tried to explain it was a screen saver but he was a stubborn bastard and wasn't having any of it.

[–]biggles86 0 points1 point ago

sorry, this has been archived and can no longer be voted on

this thing was better then some games i used to play back in the day

[–]sir-shoelace 0 points1 point ago

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you forgot to turn it to the trippy psychedelic walls setting

[–]vanakkafuckyou 0 points1 point ago

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I have this screensaver on my brand new asus

[–]Spaz_Mah_Tazz 0 points1 point ago

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How :O can I know? :)

[–]hellonpluto 0 points1 point ago

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i can complete any garden mazes after having this screen saver. You just pick to either always go left or right. Keep going that direction and you'll find your way out of the maze.

[–]whattothewhonow 0 points1 point ago

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This used to make me so fucking motion sick. I'd watch it for less than 30 seconds and be instantly nauseous with a splitting headache. Wolfenstein 3D, Doom, Quake, every first person shooter caused the same reaction. The first shooter I was able to play was Unreal Tournament, and I am still not a fan of the first person shooter genre. Even some newer games will make me sick.