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top 200 commentsshow all 267

[–]echelonIV 73 points74 points ago

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What they did was pretty smart. Instead of trying to juggle three platform versions, they put a dedicated external team on the PC version, right from the start. I haven't been able to play it yet (I'm in EU), but I heard that Nixxes did quite a good job on the PC version.

[–]NismoGrendel 23 points24 points ago

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The game is running good for me. I'm playing at 2560x1600 in DX11 mode. Antialiasing:MLAA, texture filtering = trilinear, shadows = normal, SSAO = normal, tripple buffering off, vsync/post-processing/tessellation= on.

I got a solid 45 fps in the lab tutorial area. It went between 45-60fps but never dipped below 45.

I haven't had any crashes, I have only played about 1 hour so far.

I had to turn mouse sensitivity way down, it feels much better than the default. I'm happy with the game.

[–]BaconKnight[S] 15 points16 points ago

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For texture filtering, wouldn't AF be better? And wouldn't it barely impact performance? I found I can go up to AF x16 and it usually only takes 1-2 fps, if that.

[–]NismoGrendel 1 point2 points ago

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I just copied the settings that were enabled by default for me. I haven't tried turning any of those up yet.

[–]BaconKnight[S] 6 points7 points ago

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Ah I see. Well judging by your specs you listed in the above post, you should be able to handle maxed settings no problem.

[–]NismoGrendel 0 points1 point ago

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I maxed everything out and turned on vsync, it ran ok. I got around 35-55 fps in game. In the cutscenes after the first mission I saw mid 20 fps for a split second a few times but most of the time it was hovering around mid 30s.

I turned off vsync and it hasn't gone below 30fps, that works for me.

[–]waterinabottle 1 point2 points ago

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for AA, is the setting on the bottom of the list better than the one before it? also, is soft shadows supposed to be better?

[–]g0shua 5 points6 points ago*

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[–]waterinabottle 2 points3 points ago

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yeah thats how it is for me. i wish there was more AA though, even with max AA there is still a lot of aliasing.

[–]jim2point0 2 points3 points ago

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Yes, it's quite bad. Even forcing 8x Super Sampling from my drivers isn't that great. I'm hoping some graphical super whizzes can figure something out.

[–]evilspoons 3 points4 points ago

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I haven't actually looked at Deus Ex yet (I'm at work) but the different AA methods aren't necessarily better or worse, they are different techniques that may be more computationally efficient in different situations.

I wish I could find the article that explained some of this. The only one I can remember is supersampling, which literally renders the image as if it were on a higher resolution screen then resizes it to fit the final output size (the resizing algorithm is essentially what does the anti-aliasing). I think this is the least efficient method due to massive memory bandwidth requirements, but it also has the greatest potential to look the best.

IIRC, all the other methods are shortcuts to avoid the giant waste of resources from supersampling. (Why do AA on parts of the image that aren't edges, etc.)

[–]BaconKnight[S] 1 point2 points ago*

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I can't say with 100% certainty about the AA thing, but I'm guessing so (MLAA being the "best) just by fact it's on the bottom and furthest from Off. Not really sure though.

For the shadows though, yeah, soft shadows is the more high end choice.

EDIT: According to the link g0shua provided above, it looks like FXAA High is actually better looking than MLAA.

[–]them0nster 2 points3 points ago*

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were you having any trouble with the mouse lagging? i've only played it for about 10 min before i had to go to work :( but i couldn't get the mouse movement to feel right. maybe i'll unplug my 360 controller (which worked fine in the game with no lag) and see if that is part of the issue.

what did you set your mouse sensitivity to?

edit: i'll try this thread to fix my mouse lag when i get home: http://forums.steampowered.com/forums/showthread.php?t=2074758

edit2: I turned off vsync and lowered some of the graphical settings and it fixed most of the lag. it's still slightly laggy (like some sort of mouse smoothing) but it's playable now. I also played with the X and Y sensitivity quite a bit and still noticed the lag.

[–]Timthos 1 point2 points ago

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I think the Y axis sensitivity is disproportionately lower than the X sensitivity. I had to crank the bars up a little further than the X to get it right.

[–]BaconKnight[S] 0 points1 point ago

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Yeah I noticed that too. I understand why they do it, in games where you're not looking above or below you very often, but I rather have as even a feel as possible. I found adding 2 more ticks to Y sensitivity was about right (x = 2, y = 4)

[–]NismoGrendel 0 points1 point ago

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I just played for another hour or so and did notice the wierd mouse feel. I don't know how to describe it, but it feels a little off. I'll try some of those settings in the steam thread. Right now I have mouse X and Y at 2 bars and vsync off (not sure if it matters).

[–]holysnapson 0 points1 point ago

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My mouse felt really laggy when I first started. Knocked it down from 1900xsomething resolution to 1440xsomething, and raised the mouse sensitivity a few notches, and the control super crisp now. The visuals don't suffer much for it either (although I'm not a graphics hound, YMMV).

[–]middo 0 points1 point ago

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A common problem these days with mice wonkiness is that mouse sensitivity gets locked to vsync and goofy shit happens.

Solution: turn off vsync.

[–]BaconKnight[S] 0 points1 point ago

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Hmm, I haven't had any issues with mousing. Turning off V-sync is a good first step. Another thing might be any windows mouse acceleration that might be on. Here's a guide to disable it, a good thing to do just in general:

http://metaplode.com/forum/showthread.php?3538-GUIDE-How-to-get-rid-of-ALL-mouse-acceleration.

[–]Nekture 0 points1 point ago

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Disable Vsync and set SSAO to Normal or Off. SSAO on max gives mouse lag, no matter how good your system is for some weird reason.

[–]triprotic 1 point2 points ago

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But what spec is your PC?

[–]NismoGrendel 7 points8 points ago

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2500k, 2x ATI 6950, 16 gb ram

[–]triprotic 3 points4 points ago

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Excellent :)

I've got an i7 920 @ 3.4Ghz, nVidia 580 with 6GB ram so I'd expect similar performance, unless the game is not optimized for dual gfx cards...

[–]omniwhore 7 points8 points ago

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Wow both of your systems are awesome! The game is playing great on my 3ghz i3, 4gb DDR3 and 1GbHD4870. Really impressed with how well it's running tbh, anyways wtf am I doing here? Back to Deus Ex!

[–]Gtxx 2 points3 points ago

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I have a Q66 @ 3.2, 8GB DDR2 and an HD 4870 1Gb. I'll get the game soon and try it out! :D

[–]toaster99 1 point2 points ago

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4870 1GB is an amazing card, I'm glad to hear the game performs well on it! Hopefully I'll have a chance to play tonight.

[–]mysterx 2 points3 points ago

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Phew, yeah all these people talking about 16GB dual 6-month old cards was freaking me out for Thursday.

Good on you little 4870!

[–]pdinc 1 point2 points ago

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Q66 at 2.8, 4GB, 5850 and it rocks!

[–]Gtxx 0 points1 point ago

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YAY :D I'm happy now

[–]nmezib 1 point2 points ago

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the 4870 aged very well.

[–]Wooknows 3 points4 points ago

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Isn't that totally over the top, thus making us clueless on how the game performs on common rigs ?
By the way, what does "2500k" represents, and what's your cpu ?

[–]PianistCheez 7 points8 points ago

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2500k is his CPU. Intel i5-2500k.

[–]Wooknows 2 points3 points ago

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Damn, I'm not in touch with nowadays hardware ; thanks.

[–]MizerokRominus 1 point2 points ago

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The K represents the "unlocked" version of that processor, exclusive to Intel though, this K rating is.

[–]DrunkenPadawan 1 point2 points ago

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Ohhh shit, I just bought that one. WHY IS IT TAKING SO LONG TO BE WEDNESDAY D: SOMEBODY SPEED UP TIME FOR ME

[–]nerdzrool[!] 0 points1 point ago

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The price tag. ;)

[–]w00t692 1 point2 points ago

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FXAA-high > MLAA in image quality. So switch it

[–]SuckItLily 2 points3 points ago

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Personally I want to add:

No AA > MLAA

MLAA is a blur effect, it does not improve image quality, it hides it. I'd rather look at a sharp picture with jaggies than at a slightly blurred one without them. And so would your eyes, no matter what your brain thinks.

[–]Inzalonus 0 points1 point ago

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isn't that exactly what FXAA does as well?

Seems like a few of the newer games don't care about the old, proper anti-aliasing methods

[–]nmezib 1 point2 points ago

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what's your system specs? (EDIT: nvm just saw it. 2x6950 explains it) Thats a beasty resolution and antialiasing? AND tesselation? AND VSYNC?!

What happens when you turn Anisotropic filtering to x8 or x16? Trilinear filtering pisses me off

[–]NismoGrendel 1 point2 points ago

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I set AF to 16 and changed from MLAA to FXAA High. I didn't have a lot of time to check it out but it didn't seem like it impacted the fps very much. I was getting right around 45 running through the lobby area.

Screenshot

[–]bwat47 1 point2 points ago

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I have an i5-2500k, 8gb ram, ati 6850. I am playing pretty much maxed in dx11 mode at 1680x1050. All settings are enabled/high and I'm using MLAA/8xaf. Vsync is also on. The game is running very smoothly :)

[–]Zeraphil 0 points1 point ago

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Is DoF on?

[–]fonzynator 0 points1 point ago

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What are you running?

[–][deleted] 0 points1 point ago

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I had a crash once :/ it was the first part where you get off the helicopter. Maybe its my computer cause I built it yesterday.

[–]arrjayjee 0 points1 point ago

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Check your fans are unobstructed and properly plugged in. That's the number one problem I've noticed for crashes, simple overheating.

[–][deleted] 0 points1 point ago

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One of my fans wasnt working cause i had this 3 pin to 4 pin adaptor and I just said screw it and took the adapter off. I don thave as much control over the fans but whatever.

[–]ours 2 points3 points ago

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It is great, rare but not something unseen. Ghost Recon: Advanced Warfighter and its sequel where outsourced to a Swedish developer for the PC version. On consoles the game ended up quite different: a third person shooter designed for console controls and the PC version kept its FPS roots.

I found that remarkable at the time and I'm happy DE:HR took a similar road albeit less extreme.

[–]Dragontre 1 point2 points ago

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I don't understand why they don't do this from the start anymore and scale things down for consoles. Seems like focusing on the highest end first then scaling down would be more beneficial to the game then starting low and trying to scale up.

[–]IainStanford 1 point2 points ago

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Not if you end up stuck in a situation where you can't get something working on the lower spec...you run the fear of having to go back and redo chunks.

Much better getting something working on the weaker system and scale up, there's less chance of developing yourself into a dead end.

[–]ThatDeadDude 0 points1 point ago

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Technically you can play it early by using a US proxy... don't know how that fits in with TOS though.

[–]MoonshineRhyme 0 points1 point ago

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I played it some this morning, going to play some more right now. Really loving it, but I'm still getting use to the mouse being a little sluggish, not so much on the sensitivity but as in the weighty feel. Anyone know how to get rid of that?

[–]BaconKnight[S] 1 point2 points ago

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Posted this above to a different guy but wanted to make sure you see this in case it helps:

Hmm, I haven't had any issues with mousing. Turning off V-sync is a good first step. Another thing might be any windows mouse acceleration that might be on. Here's a guide to disable it, a good thing to do just in general: http://metaplode.com/forum/showthread.php?3538-GUIDE-How-to-get-rid-of-ALL-mouse-acceleration.

[–]MoonshineRhyme 1 point2 points ago

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Thanks for the thought! I actually found out it was a part of the game, in the beginning when your still all human. It actually goes away after you get augmented, thanks though!

[–]BaconKnight[S] 0 points1 point ago

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Wow, that's cool, didn't notice it when I played, will try look for it next time.

[–]tinycookie 0 points1 point ago

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The only thing they need to fix is the mouse smoothing or the floaty mouse. You move the mouse and you can see the screen slide to where the mouse went, it's not that noticeable, but I can see it.

[–]ichthys 0 points1 point ago

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sounds like v-sync. try turning it off

[–]NexinYivmiago 34 points35 points ago

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YES. PLEASE, Please make more games with this option. It's crazy to play in a 16:10 or 16:9 widescreen with only 75 fov.

[–]arrjayjee 20 points21 points ago

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75 if you're lucky. Console games regularly use 60 so they can draw less polygons, and when the game gets ported the FOV rarely changes.

[–]masklinn[!] 22 points23 points ago

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Console games regularly use 60 so they can draw less polygons

And because console gamers sit very far from the TV, which only takes a pretty small part of the player's field of view. Having a wide game field of view when the screen takes almost none of your FOV looks just as weird as the opposite.

[–]arrjayjee 13 points14 points ago

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As someone who grew up with Quake at 120 degrees, I cannot stand less than 75, even if it is on a TV far away. Couch TF2 is awesome for a lazy Saturday night.

[–]evilspoons 9 points10 points ago

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I started to get FOV-queasy the first time in my life yesterday. I've been playing a lot of TF2 with the FOV at default (or possibly turned up a bit), then I switched to Battlefield: BC2 and I felt like I was being forced to walk around with binoculars on. It was really disorienting.

[–]nnotserPx 5 points6 points ago

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Go into the ini and change it to whatever you want

[–]kohan69 1 point2 points ago

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It won't look right because the FPS gun model FOV doesnt change - but it actually gets larger, so dont let the gun deceive you!

Also don't run single player after setting the ini - it will reset it to default!

[–]evilspoons 0 points1 point ago

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Well, I'm currently trying to play the single-player campaign, so that won't really help me much... but when I get to MP I'll give it an edit.

[–]nnotserPx 0 points1 point ago

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Couldn't you just set the ini to read only?

Just a thought. try it out and see how it goes

[–]videogamechamp 0 points1 point ago

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If you do end up playing with FoV settings, remember BC2 uses vertical FoV, not horizontal.

[–]Pinecone 1 point2 points ago

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Halo had 50

[–]CndConnection 1 point2 points ago

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Hi, I'm about to play in like 4 hours when i get off from work.

I noticed the FOV option but don't know what is bets for a 16:10 1360X768 res...do you know?

Thanks! have fun playing mate!

[–]masklinn[!] 3 points4 points ago

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I noticed the FOV option but don't know what is bets for a 16:10 1360X768 res...do you know?

Well thing is, it depends on your distance from the screen.

You're supposed to set the FOV to whatever FOV your screen takes up when you're sitting at a "normal distance" from it.

[–]CndConnection 0 points1 point ago

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Alright thanks, someone suggested 90-95, ill start with that and tweak it.

Thanks again!

[–]Malician 0 points1 point ago

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its a personal preference thing

I have a TV I use as a computer monitor, and so increasing the FOV to super high makes it look amazing as long as I don't go to "fisheye" levels.

If your screen is small for the distance you're at, too high a FOV could make it look "zoomed out" and worse

[–]NexinYivmiago 1 point2 points ago

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I'd go with 90-95. I used to play oblivion and fallout 3 at that FOV on my widescreen lcd and it's pretty comfortable.

[–]CndConnection 0 points1 point ago

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Thank you ! I will try that out when I play the game :D

[–]hitlersshit 0 points1 point ago

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Don't you think 100 is a bit too much for a 16:9? I always thought 90 was ideal.

[–]BaconKnight[S] 0 points1 point ago

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I originally thought that too but from reading various forum posts about this subjects on different games, I've come to understand the general consensus is that for 16x10 monitors 95 is best, on 16x9 monitors 100 is best. Here's a short article pertaining specifically to Deus Ex: HR = http://widescreengamingforum.com/dr/deus-ex-human-revolution/en

From what I could gather, it's like 95 for 16x10 and 100 for 16x9 is like if you gave yourself a flat 90 degree angle in that middle 4x3 portion of the screen where most of your vision is centered, but because there's more periphery to widescreen monitors, you compensate for cranking up the FOV slightly.

[–]Osmodius 37 points38 points ago

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Protip: Optimize a game for a platform, the games will love you.

[–]someoneiswrongonthe 11 points12 points ago

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*gamers?

[–]KernelD 25 points26 points ago

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Both. Games are sentient now.

[–]S7evyn 1 point2 points ago

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NO UNINSTALL!

SHOOTER GUY 5 IS ALIVE.

[–]demsix 11 points12 points ago

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This needs to be standard. As someone who gets maximum motion sickness if the FOV is below 80, it sucks that I can't play games with locked FOV's. Some games let you hack them, but a few don't.

If the FOV is low, it's like walking around with binoculars on. It's horrible.

[–]nmezib 0 points1 point ago

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Indeed. It sometimes feels as if my eyes are three feet in front of my head, and when I turn, it's like my whole body moves... and I don't like that.

[–]vasneema 0 points1 point ago

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Glad I'm not the only one. Twenty minutes into the game and I already had to go lay down. I'll try messing with the FOV.. thanks!

[–]epicgeek 9 points10 points ago

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I can't remember the last time I saw this option... what's this warm feeling creeping through my cold dead cynical heart? Is this joy?

[–]UltraJake 7 points8 points ago

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That's asbestos.

[–]MizerokRominus 2 points3 points ago

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I think it's a pork overdose myself.

[–]rdeluca 1 point2 points ago

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It's the meat sweats.

[–]asherrd 0 points1 point ago

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The itis.

[–]Negyxo 10 points11 points ago

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What about mouse acceleration? Is it on by default? Can it be turned off?

[–]Siyo 2 points3 points ago

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There's definitively something fucking with mouse input and it's pissing me off. I tried disabling vsync and it still feels wrong. Apparently the X axis is more sensitive than Y too, which is a pretty obvious gamepad leftover. I don't really like to call games console ports but come on, how hard can it be to optimize input for mice...

[–][deleted] ago

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[deleted]

[–]gizza 2 points3 points ago

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It's amazing how common mouse input problems seem to be in games these days. It is one of the oldest inputs methods in existence and has been the main input device for PC games for over 2 decades yet all of a sudden they can't bloody get it right.

[–]gosu 1 point2 points ago

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Odd, I remember seeing an option for y sensitivity.

[–]heyiquit 1 point2 points ago

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I am hating the game for this reason alone. It has a couple of other glaring flaws, but this one is making it really difficult to play.

[–]a_work_in_progress[!] 0 points1 point ago

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this i would like to know as well.

[–]higgsboson42 0 points1 point ago

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I set all the FPS I play to the same inch/360 sensitivity (or as close as I can get with what passes for sensitivity settings now.) I only played for a few minutes last night but I didn't notice mouse acceleration when I was getting it set up.

[–]lordlicorice 0 points1 point ago

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It's on by default, and in fact it's the dreaded negative mouse acceleration! In other words, if you move your mouse a little, the mouse zooms around, but if you move your mouse quickly then you hardly move. If you're used to Just Cause 2 or BFBC2 then it probably won't bother you.

This terrified me for a few minutes (I really wanted to like this game) until I figured out that if you turn SSAO all the way off then the mouse acceleration goes away almost completely! Yay!

[–]lordlicorice 0 points1 point ago

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OK after playing for a few hours the mouse control is still incredibly bad. But:

  • No noticeable reverse mouse acceleration
  • It's not as bad as the original Deus Ex which I got through 6 or 7 times

[–]sombersunday 7 points8 points ago

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As someone who gets motion sickness way to easily in FPS games, THANK YOU!

[–]FionaSarah 2 points3 points ago

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Huh, my boyfriend has problems with motion sickness when playing FPS games, does changing FOV usually help? How so?

[–]ByronFortescue 2 points3 points ago

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Yes. When you are near to a screen when say, sitting behind a PC playing a FPS, the FOV on a higher setting makes your mouse movement make the world move less because your field of view is bigger. It feels more natural and helps a lot with motion sickness. When you sit a few meters away from a TV playing a FPS, a lower FOV is more natural becaus your field of view in relation to the TV is more natural.

[–]FionaSarah 1 point2 points ago

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That's really interesting, thanks. Hopefully it will help. :)

[–]ONEPIECEOFZEALOT 1 point2 points ago

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less need to constantly turn, less whooshing before your eyes. Careful about sharing this info with your BF though, unless ofcourse you don't like him coming to bed at the same time as you :)

[–]FionaSarah 1 point2 points ago

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That's okay it's usually the other way round and I want him to stay up with me!

Thanks for the info. :)

[–]GanglarToronto 23 points24 points ago

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FOV is not how you win over a platform, but it helps.

[–]Drewsipher 17 points18 points ago

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He said specifically PC. PC gamers from back in the day are used to having the option and it was taken from us when consoles became big players in the fps game... I blame halo.

[–]UltimateCarl 3 points4 points ago

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It's less that I miss the option itself and more that most FPSes that lack a FOV option are locked to the console FOV by default, which is usually much lower (like 60 or so). Playing on a low FOV on a monitor makes me queasy.

[–]doucheyhipster 2 points3 points ago

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Halo:CE was horrendous. The FOV was 60.

[–]GanglarToronto 1 point2 points ago

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Oh ok. Ingame option for FOV FTW. Setting file to edit FOV = FAIL

[–]Daaant 7 points8 points ago

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Good god YES!!!

[–]KingOfFlan 11 points12 points ago

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I've never been someone who has ever messed with the field of vision, how do I know what is a good field of vision to have? Should I measure the angle of my head to each side of my screen?

[–]Akselmusic 8 points9 points ago

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That is the idea behind the FOV. It should be approximately your natural FOV. Sitting in front of a monitor usually makes it around 90 I believe. Further away like sitting on a couch playing on a TV I think it is more like 60 - 70. Keep in mind I am not positive on these numbers. I generally like to use somewhere around 85 on my PC if I have a choice.

[–]Clumpy 1 point2 points ago

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On a large-ish monitor, 90 can be just a little constricting on a few titles, though in most games (Borderlands for example) it's still a huge improvement from the 75-ish default. I think most games looks great at 90, and unless you have multiple 36" monitors you probably won't have to go beyond that. If you have the stomach for it turning it up to 100/110 can give you a much larger view of the action.

[–]nmezib 5 points6 points ago

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Anything that's comfortable. Too low, and you'll feel like you're looking through a telescope with blinders on. Too high, and you get ridiculous reverse-fisheye where things in front of you are too far away and things to your sides are too close.

If you don't have a problem with it, it's probably not worth changing, but it's good to at least have the option.

[–]newtonic83 4 points5 points ago

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Everyone has made fun of me for the way I've been pronouncing Deus Ex since the original's release over ten years ago. I thought it was Dayoose Ex. Am I correct or should everyone continue to mock me?

[–]TinctureOfBadass 11 points12 points ago

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That's close enough. Day-us, Day-oose, whatever. At least you're not saying Deuce Sex.

[–]DengXiaoping 5 points6 points ago

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My grandma bought the original for me quite some time ago...She freaked out when I said the name because she thought I was saying "Day Of Sex"

[–]hcwdjk 4 points5 points ago

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[–]ScannerBrightly 0 points1 point ago

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Deus

From Proto-Indo-European *deywós (“god/that which belongs to heaven”), vrddhi derivation from *dyew- (“sky, heaven”)

Ex

From Proto-Indo-European *eḱs (“out of”).

Translation: Out of god (?)

[–]hcwdjk 1 point2 points ago

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[–]ragnoaraknos 2 points3 points ago

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Day-us ex

[–]ejabno 1 point2 points ago

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Am I the only one who pronounces it as "Doos-Ecks?"

[–]frankle 0 points1 point ago

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No! I will stand by your side and continue to mispronounce it with you!

[–]ejabno 1 point2 points ago

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Alternatively, for some reason I also pronounce it as "Jyoos-Ecks"

[–]frankle 0 points1 point ago

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Uh...I'm not sure if I can do that.

[–]ByronFortescue 3 points4 points ago

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You are correct. Pronouncing it Doous Ex is wrong.

[–]APiousCultist 1 point2 points ago

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Doose ex mashina all the way >:D

[–]PriscaDoulos 0 points1 point ago

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[–][deleted] 4 points5 points ago*

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I can't look at the picture but I have a question.

Does this game natively support windowed mode or do I have to pull some bullshit like running DXWnd?

Edit: Apparently it doesn't have windowed mode which is fucking ridiculous. How did they forget something so simple?

[–]kohan69 0 points1 point ago

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Maybe it's hidden? alt+enter?

[–][deleted] 0 points1 point ago

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I haven't checked since I am playing it after work but apparently Alt+Enter does not work.

[–]netraven5000 0 points1 point ago

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They didn't forget. And how do you know it's so simple?

[–][deleted] 0 points1 point ago

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See all the other games that have it from indie developers to games made 20 years ago.

[–]netraven5000 0 points1 point ago

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Doesn't mean it's simple...

I don't have experience creating games but from my little experience with computer graphics I can tell you that while this is very doable, and has been done for a long time, it's more work than you'd think to make it run in botb modes and look correct.

And I don't understand the desire for this feature...

[–]Malician 0 points1 point ago*

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I have dual monitors and I'm constantly alt-tabbing to mess with stuff on the other one. This doesn't really work the same without windowed mode. Many games will hide the borders for you so it looks identical to fullscreen but without the "lockin" effect of real fullscreen.

Unless a tweak is implemented, I can see myself playing through the game once (because it's spectacularly absolutely amazing sounding in every other way) but no more.

[–]x-skeww 2 points3 points ago

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Every first person game should offer that option. Also, there should be a checkbox for bobbing (bob/pitch/roll).

[–]ssshield 2 points3 points ago

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When I used to play competitive Quake, I always ran a 110 fov. It just feels more natural. I feel like I'm wearing blinders in a 90 fov.

[–]kohan69 2 points3 points ago

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QUAKE LIVE HERE at 130 FOV

[–]jacksbox 1 point2 points ago

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I read that in Billy Mays' voice.

[–]TheCodexx 2 points3 points ago

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Loving the game. Great graphics and good performance. My computer can stutter on higher settings on some games, but this one runs fine.

Only complaints so far is that I can't set Sprint/Crouch to hold instead of a toggle and there's no option for Windowed with No Border. I really don't need it when I play at night, but alt-tabbing out when I get an IM sucks. No huge deal with this game, since it handles alt-tabbing pretty well.

It's crashed on me precisely once and never again. Only bug I've found is that it will play a really loud noise sometimes when clicking on an e-mail. It will only do this once per terminal, but it hurts my ears and I think it's damagin my headphones. They're crackling from how loud it is. Obnoxious, but not game breaking.

Those are all relatively minor. Nothing gamebreaking. Seven hours in, gameplay is amazing. I've had so much fun. Best game I've played in awhile. I seriously hope we get more (good) Deus Ex games out of this, because it's a top notch product and it deserves recognition.

[–]frankle 2 points3 points ago

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I seriously hope we get more (good) Deus Ex games out of this, because it's a top notch product and it deserves recognition.

This is precisely why I bought the game. After playing the beta, I thought, "We need more games like this."

[–]TheCodexx 0 points1 point ago

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If I had the money I'd buy the games for all my friends just so they could understand how awesome it is and to pay the developer what they deserve for such a great game.

Seriously, it's amazing.

[–]SuckItLily 1 point2 points ago

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I can't set Sprint/Crouch to hold instead of a toggle

There is no duck-jump ability in the game so why the hell would anyone desire to be forced to hold down a button rather than switching stances comfortably? And if you want to in the beta I had no problem holding down the sprint button, that's your choice.

Best game I've played in awhile. I seriously hope we get more (good) Deus Ex games out of this, because it's a top notch product and it deserves recognition.

Quoted just to repeat it like a mantra. People, especially PC gamers, need to be made aware of this so it sells a ton and the future of gaming doesn't consist entirely of Call of Warcraft (addiction as the sole pillar of gameplay design).

[–]frankle 0 points1 point ago

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What is duck-jump?

You can jump while you crouch, and that's how I've gotten through windows and some other spaces. Maybe that's not what you mean.

Also, the holding down the sprint button didn't work for me during the first boss fight, and it led to me getting killed on easy mode several times. :(

I guess you've just gotta get the controls down, before you go charging in.

[–]SuckItLily 0 points1 point ago

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Duck-jumping usually means a method that was popular in past FPS, most notably games from Valve like Half Life where it was an important part of the gameplay: When you duck while jumping you land a bit further, just like you would if you tuck in your legs in the real world. If anything trying to jump far is discouraged in Deus Ex as I had to find out the hard way on some rooftops in Detroit.

But yes, you can jump while crouching in order to get through windows. You can also press the crouch key after jumping for this but it isn't as reliable I have found.

[–]frankle 0 points1 point ago

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Oooh. Thanks for the explanation.

Yeah, I'm pretty sure that's not part of Deus Ex. However, couldn't you jump across rooftops with the leg augmentation? I haven't tried it yet.

[–]TheCodexx 0 points1 point ago

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I've been able to crouch-jump, but it hasn't led me to anywhere particularly interesting or unique. I just like to feel in control of my crouching/sprinting.

[–]Valefox 0 points1 point ago

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Valid points in there. I just wanted to say that you're not the only one with the "loud noise on a random email" problem - I get it too, and it's quite annoying.

[–]Sinbiote 2 points3 points ago

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I'm pretty sure that for every single game where I felt the "need" to increase my FOV, I could do it by editing the .ini

[–]SuckItLily 2 points3 points ago

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Good luck trying to figure out a way to comfortably do this in Crysis 2. Since patch 1.9 the game resets practically all commands to the standards everytime you close it. Meaning I have to enter "cl_fov 80" in the console when I start the game. Which wouldn't be so bad if there wasn't a second command that controls the field of view while running. It's called:

pl_movement.power_sprint_targetfov

And yes, it, too, has to be entered everytime the game is started. Many other commands don't work at all anymore.

[–]Sinbiote 1 point2 points ago

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Almost makes you wish every game was built on the Source engine.

[–]SuckItLily 0 points1 point ago

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Actually, I wish every game was made using Cryengine. The technology is really not the problem here, it's the devs and/or publishers who keep fucking up the functionality of PC games intentionally, that's what has to be fixed.

[–]MrPigger 2 points3 points ago

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More games need to get back to putting stuff like this in PC games.

Nothing has a ` console anymore

[–]okuRaku 9 points10 points ago*

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At Quakecon I played the RAGE PC demo. Asked Bethsoft guy "How do I change FOV?" and he gave me a blank stare. "You know, field of view?" Continued blank stare. I pull down the console and begin trying cvars and he tells me to stop doing that, others are watching. This is AFTER Carmack told us he was looking forward to people digging into the innards of RAGE.

[–]nmezib 1 point2 points ago

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there's no way the bethsoft rep didn't know what fov meant. I refuse to believe that.

[–]okuRaku 0 points1 point ago

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I guess I have no way to know. They could have been told strictly to ignore all the PC enthusiasts and long time id players they were sure to encounter, who knows. Nobody at the booth struck me as devs who would really understand me - For example they had Clan PMS running the booth, so it seems that type of demo feedback wasn't that important.

[–]ByronFortescue 1 point2 points ago

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Is this horizontal or vertical FOV?!

[–]BaconKnight[S] 2 points3 points ago

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Pretty sure it's horizontal. It goes up to 100. A vertical 100 would be crazy warped and when I play it, it looks like what 100 horizontal should.

[–]HaekB 0 points1 point ago

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Yeah I've been playing it, works really well. 1680x1050 at 90fov. Now metro2033, I love that game to death but the vertical fov defaulting at 50..just kills me.

[–]ByronFortescue 1 point2 points ago

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I'll be playing at 16:9 so good to know. Thanks for the info. Metro2033 was annoying to set up yes with the vertical FOV and editting the .ini. It shows they are doing this for the PC version of DE:HR. It should be common practice to take your customers serious.

[–]nmezib 0 points1 point ago

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I really think they just limited the metro fov for 1.) atmosphere and 2.) so the computer doesn't have to render as much each frame, therefore increasing performance.

More the latter than former.

[–]BaconKnight[S] 0 points1 point ago

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I remember being able to do an FOV override in the user config files. Google Metro 2033 fov fix and you should be able to find it.

[–]HaekB 0 points1 point ago

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Oh I found it, but it's vertical fov not horizontal so it gets really distorted if you crank it up to 90, 70 was the max i could get it without it looking odd.

[–]BaconKnight[S] 1 point2 points ago

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Yeah, certain games nowadays use vert fov, not horizontal. Your mileage may vary as it comes down to personal tastes but generally with a 16x10 monitor, you want 90 degrees horizontal, which is 59 degrees vertical, and with a 16x9 or wider resolution, you want a 100 degrees horizontal, which is 68 vertical.

[–]HaekB 0 points1 point ago

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Oh amazing, you just made my next playthrough (after a few plays of dxhr...) much better!

[–]BaconKnight[S] 1 point2 points ago

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One clarification, I made a mistake with my first calculations. If you wanted optimal FOV on a 16x10 monitor, you want a 95 fov so that would mean 69 degrees vertical (reason why it doesn't line up with 100 for 16x9 is that the 16x10 resolution changes the calculations). So 68 for 16x9, 69 for 16x10.

[–]x-skeww 1 point2 points ago

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It's horizontal of course, but that doesn't really tell you anything.

It's usually relative to 4:3 and then the question is if it's horizontal+ or vertical- if a 16:9 or 16:10 resolution is used.

[–]kohan69 0 points1 point ago

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Does it change at eyefinity/surround resolutions?

[–]regnirvth 1 point2 points ago

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YES!!! throws up freddie mercury fist

[–]tyuyt 1 point2 points ago

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Every PC game should have an developers console too.

[–]SuckItLily 1 point2 points ago

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I have not seen this feature in any game in my entire life. Why would they include it? It's like they want us to enjoy the game rather than just buying it!

[–]kamishizuka 0 points1 point ago

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Source has it, though up to 90 only.

[–]darkmessiah 1 point2 points ago

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I have a question: is the engine that Human Revolution is based on also the one that powers Duke Nukem Forever? I see a lot of similarities in different areas.

[–]heyiquit 0 points1 point ago

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Not just you, man. I have been so excited about this game, but god damn is it ugly.

Edit: And by ugly, I mean incredibly awkward to look it.

[–]floydax 3 points4 points ago

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nice, but just give me a console and cg_fov command

[–]zyl0x 1 point2 points ago

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Am I the only PC gamer that just doesn't care about FOV at all? What's the big deal with it?

[–]Malician 0 points1 point ago

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If you have a big screen high FOV looks amazing. Think of it like going from 4:3 to widescreen - it expands your view and makes everything look way better.

In fact, many people have motion sickness with low FOV.

[–]NoahWolfGamer 0 points1 point ago*

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Low FOV causes things to be "zoomed in" all the time, it's common on console games, since a low FOV generally has better performance because less things are visible on screen at a time. It's also useful when you are looking at a screen that is very far away.

Ironically, a low FOV is worst on console ports, since the zoom lets you see how grainy and low-res the textures and models are.

[–]MVilla 0 points1 point ago

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How are you playing this already? I'm so jelly

[–]kingerp 2 points3 points ago

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DX:HR is out today in the US. For some dumb reason, the rest of the world is being forced to wait a few more days before they get it.

[–]HaekB 2 points3 points ago

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And Canada!

[–]Salasiri 0 points1 point ago

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It was at EB at least yesterday. Possibly before that. Go check now!

[–]HaekB 0 points1 point ago

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Oh I pre-ordered it on steam last week. So I'm happily getting through it.

[–]darkstar3333 0 points1 point ago

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?? DE:HR was out this morning.

[–]HaekB 0 points1 point ago

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Oh sorry I meant and canada for the first bit!

[–]MVilla 0 points1 point ago

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Awwh!

[–]nmezib 0 points1 point ago

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For some reason, that's the way it is with a lot of games. It's actually a big deal to have a simultaneous worldwide release.

For example: Battlefield 3 is coming out in the US on October 25th, but EU has to wait til the 28th.

US game releases are usually on Tuesday (historically the slowest retail day of the week), but in other territories they usually release on a Friday.

[–][deleted] ago

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[deleted]

[–][deleted] 1 point2 points ago

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Mine unlocks(digitally on steam) in 7 hours =3

[–]stufff 0 points1 point ago

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What is the suggested FoV for a 24 inch monitor in a 16:9 aspect ratio? Default is 75 but that seems way too low. Is 90 appropriate?

[–]dmxell 1 point2 points ago

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75-90 is standard for 16:10, usually 100-110 is good for 16:9.

[–]midri 0 points1 point ago

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I really enjoy 90fov on BF:BC2 on my 24" monitor, so I imagen it would look good -- takes some getting used to, but once you do you can't go back.

[–]Wibbles 0 points1 point ago

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90 is what I play most games on.

[–][deleted] 0 points1 point ago

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Mmm, Tribes 1 FOV 105. Sweet gaming goodness, although it was fun watching people rocking the 120.

[–][deleted] 0 points1 point ago

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I always wondered who decided 90 degree FOV was going to be the standard.

[–]nmezib 0 points1 point ago

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yaay! my periphery! woop woop woop woop woop!

[–]ejabno 0 points1 point ago

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Quake Live has that setting, and Valve's games have that too, but only between 75-90.

[–]BigShovel 0 points1 point ago

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you get more sales if you get tf2 promo hats

[–]a_work_in_progress[!] 0 points1 point ago

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Finally... another modern game besides TF2 that has a bloody menu option to change FOV!

[–]wOlfLisK 0 points1 point ago

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Even better: Release the digital versions at the same damn time ><. I want to play it when my US friends get it, not listen to how good they think it is and only get to play it 4 days later!