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[–]Prism_Squid 388 points389 points ago

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Thank god someone finally said this. Its only been a day and these posts are driving me crazy. They all follow this EXACT formula too.

[–]destru 354 points355 points ago

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But it's my karma and I need it NOW!

[–]burnabc21 205 points206 points ago

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It's your karma, use it when you need it.

[–]mixmastermind 177 points178 points ago

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The hell? I thought those were local commercials.

[–]funwheeldrive 161 points162 points ago

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You cant afford great acting like that with a local commercial budget.

[–]somepuertorican 58 points59 points ago

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They are, we obviously live in the same city.

[–]darkbrethren 22 points23 points ago

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But we can't all live in the same city... can we?

[–][deleted] 32 points33 points ago

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Directed by M. Night Shyamalan.

[–]bookey23 4 points5 points ago

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That twist actually sort of intrigued me. [6]

[–][deleted] 14 points15 points ago

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says you

[–]cadeSILVER 7 points8 points ago

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Yes. I'm watching you through your window, incidentally.

[–]Psykotik_Dragon 1 point2 points ago

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HA! nice try I ducked around the corner when you looked out your window.

[–]mixmastermind 34 points35 points ago

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There are no Puerto Ricans in my town.

[–]somepuertorican 10 points11 points ago

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You don't live above 40 N latitude do you? It's too damn cold up there.

[–]mixmastermind 1 point2 points ago

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Nope, the South. Just not a part that Puerto Ricans live.

[–][deleted] 4 points5 points ago

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A few of us blend in very well. I happen to look German and I speak like an Englishman (long story). No one would think that I am. Not all of us are cacos.

[–]Darkjediben 5 points6 points ago

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A few of us blend in very well.

Interesting. Excuse me while I fetch my Blend-tech Blender. Anyone want a Puerto Rican smoothie?

[–]foedufafa 1 point2 points ago

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One of my friends is red haired and pale, but is full Puerto Rican. I still mistake her for Irish sometimes.

[–]NamelessAce 1 point2 points ago

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A really big city...about 3.79 million square miles big, that is.

[–]RuthLessPirate 31 points32 points ago

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Was anyone else's perception of J.G. Wentworth as a legitimate company totally destroyed by these commercials?

[–]shook_one 44 points45 points ago

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you had a perception of JG wentworth before you saw those commercials?

[–]mixmastermind 32 points33 points ago

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877 CASH NOOOOOOOOOOOOOW

[–]DeltaBurnt 15 points16 points ago

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I don't know, the commercials are kind of genius. They may be kind of horrible but you can't get them out of your head, furthermore you'll never forget their number.

[–]Redlazer64 3 points4 points ago

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Yep, that means the commercial was successful. We now have their name and what they do stuck in our heads. That's what they were trying to do.

[–]DeltaBurnt 5 points6 points ago

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I'd only think that if my city's area code was 877. But seriously, I saw the commercial while I was on vacation halfway across the country and I was pretty surprised.

[–][deleted] 6 points7 points ago

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Kinda like TAX MASTERS.

[–]Baron_Grims 1 point2 points ago

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ONLY QUADS CAN KILL THE TAX MASTER!

[–]observantone 2 points3 points ago

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No no. That douchebag is ripping people off nationwide.

[–]IVIAuric 9 points10 points ago

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And nationwide is on your side.

[–]WarlordFred 4 points5 points ago

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But State Farm has the same coverage for less.

[–]tzakrajs 8 points9 points ago

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"I have an annuity, but I need karma now!"

[–]vectorjohn 1 point2 points ago

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*structured

[–]thebeefytaco 1 point2 points ago

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CALL J.G. UPVOTES 877-KARMA-NOW

[–]bassdude7 2 points3 points ago

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....you mean we can use this shit?!

[–]star_eater 46 points47 points ago

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♩ ♫ ♪ J. G. Wentworth, 8-7-7-karma-noooow ♩ ♫ ♪

[–]AlexisDeTocqueville 12 points13 points ago

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Karma-Now!

[–]providant 1 point2 points ago

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8-7-7 Karma-Now!

[–]GardensOfBoydstylon 1 point2 points ago

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I have a structured settlement but I need karma NOOOOW!!

[–][deleted] 1 point2 points ago

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♩ ♫ ♪ I stole this comment, 8-7-7-karma-noooow ♩ ♫ ♪

[–]cholantesh 2 points3 points ago

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It's your karma and you'll whore if you want to. You would whore too, if it was lacking for you.

[–]HobomanZ 1 point2 points ago

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It's my Karma and I'll cry if I want to.

[–]megalosaurus 2 points3 points ago

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Then call JG Wentworth. 877-karmanow

[–]FuckThe 13 points14 points ago

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Someone said this in a comment...

So we basically just recycled the joke, which we have been doing a lot more this week.

Can't find comment since I'm on my phone

[–][deleted] 13 points14 points ago

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Too few people read comments. The non-commenters would have kept posting the links if this weren't made into a link itself. You sometimes have to fight fire with fire.

[–]AllNamesAreGone 1 point2 points ago

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I'm guessing that a great number of people said it in a comment. It's a pretty obvious idea: it lets you do menu-stuff like inventory without needing to stop the flow of gameplay.

[–]vashed 2 points3 points ago

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gg actually having a console that could possible play RTS?

[–]dermballs 1 point2 points ago

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I would say the majority of games will be like this but I'm sure many games will indeed do something different.

[–]darkshaddow42 99 points100 points ago

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This is like back in the early DS era.

OMG we could like, use the second screen! For a map! Look at all these games that could do that!

[–]DustyDGAF 47 points48 points ago

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Except that the DS is awesome.

[–]NoahTheDuke 99 points100 points ago

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And this won't be? Y'all are a bunch of whiners.

[–]DustyDGAF 31 points32 points ago

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I'm assuming it will be excessively awesome. And if you're a pro like most people who can text on an iphone without looking at the buttons, using the touch screen in addition to the controller might be excessively awesome.

[–]NoahTheDuke 12 points13 points ago

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Glad we agree. Nothing like blind touchscreen typing.

[–]mattsoave 6 points7 points ago

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I think he was saying that the DS is awesome (since darkshaddow42 seemed to be bad-mouthing the utilization of the second DS screen) and therefore this will be too.

[–]darkshaddow42 2 points3 points ago

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I meant no disrespect. Plenty of devs used the second screen in far more innovative ways, but they didn't show them off before the system came out. Same thing.

[–]Tronaxious 1 point2 points ago

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The position of that analogue stick annoys me to no end.

[–]NoahTheDuke 3 points4 points ago

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True, true. Hopefully the designs aren't too fixed yet.

[–]cydroit 2 points3 points ago

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The right one? I'm interested to see what it's like, since we've never had that one be high up. I bet it will make lots of games shift to shoulders/triggers where they would have done face before. I think once you're used to it, you won't be able to go back.

[–]BoonTobias 7 points8 points ago

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Nigga I only play my game & watch

[–]BootstrapBuckaroo 19 points20 points ago

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Even Desert Bus?

[–]wafflesfordinner 24 points25 points ago

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The WiiU controller would show the bus's radio and may be interacted with the WiiU's touchscreen. It, however, wouldn't pick up any stations because the bus's antenna is busted.

[–]FruityPeebils 5 points6 points ago

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you could honk the horn with it, but it will just make a faint wheezing sound

[–]TokyoXtreme 2 points3 points ago

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I was thinking Plumbers Don't Wear Ties.

[–][deleted] 1 point2 points ago

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Especially Desert Bus

[–]_shift 60 points61 points ago

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HE'S SAYING WHAT WE'RE ALL THINKING!

[–]paro 12 points13 points ago

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UPVOTE GEYSER COMMENCE!

[–]AlpineWolf 17 points18 points ago

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OH OH OH OH OH OH OH

OHOHOHOHOHOHOHOHO

UPPPPPPPPPPPPPPP---VVVVVVVVOOOOTTEEEEEE-----GEEEEEEEYYYYSSSSEEEERRRR!!!!!!!

[–]Poutingbastard 4 points5 points ago

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I'm not exactly sure why I thought that was so funny.

[–]STFUABOUTPORTAL2 5 points6 points ago

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....

[–][deleted] 9 points10 points ago

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I used to want you dead, but...

[–]qpalz 10 points11 points ago

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Now I only want you gone!

[–]elyscape 5 points6 points ago

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Seriously. Get out of here.

[–]damienp 11 points12 points ago

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The best use of this thing I've seen so far is as an scope on a wii gun type attachment, it looked really good.

[–][deleted] 57 points58 points ago

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So all we did was make a touch screen to eliminate the pause menu?

[–]Gareth321 47 points48 points ago

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IT'S THE FUTURE!

[–][deleted] 1 point2 points ago

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Great Scott!

[–]madwickedguy 24 points25 points ago

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At the very least, this will revolutionize Madden... Once you play Madden on Wii U where all your plays, hot routes, audibles can be selected with a point of your finger, you'll never want to play on another console.

[–]Cabana 13 points14 points ago

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except the whole one-controller-limit thing

[–]Marenum 15 points16 points ago

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That's all speculation and probably not true considering that Miyamoto and Iwata have been going on and on about how the new controller is great for multiplayer games.

[–]gcalpo 5 points6 points ago

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Unless they're just talking about multiplayer games where it's 1 person with the new controller vs 4 people with wiimotes and nunchucks.

[–]BuzzedLikeAldrin 1 point2 points ago

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That sounds to be the dumbest thing you could do with nintendo, a company that has based it's consoles around social games... Please don't be dumb nintendo.

[–]Illadelphian 2 points3 points ago

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I really don't beieve that this is oissible. there is no way they would make it only one controller...That wouldn't make any sense and it would make people so mad. It's not like they couldn't handle it.

[–]qpalz 2 points3 points ago

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Really?

[–]Cabana 7 points8 points ago

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seems to be the consensus, but they haven't said for sure

[–]FruityPeebils 2 points3 points ago

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yep. Hopefully they'll fix that before it comes out

[–]EnsErmac 2 points3 points ago

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I loved the playcalling on the Dreamcast version of NFL 2k. It let you select it on the VMU screen so your opponent had no clue what you were picking. This could definitely be a step past that...

[–]Youngadillo 25 points26 points ago

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I'm thinking Porn on the big screen with social networking ("Jeffery likes your commitment" & "Tony has joined the fap") and statistics (FPS = Faps per second) on the controller.

Yes.... this will work.

[–]darkshaddow42 15 points16 points ago

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Tony has joined the fap

Insta-floppy penis.

[–]Youngadillo 16 points17 points ago

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Thats not fair. You haven't even seen Tony yet.

[–]sonQUAALUDE 8 points9 points ago

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HIRE THIS MAN

[–]ICantReadGood 2 points3 points ago

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I like this.

[–]cats4gold 1 point2 points ago

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Utilize the frontal camera to show off your o-face?

[–]Crazy_Mann 1 point2 points ago

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This would be great for r/Circlejerk

[–]dvsbastard 188 points189 points ago

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I keep seeing ideas like this everywhere and I am surprised how many people seem to disregard how "immersion breaking" looking away from a screen is (even if what you are looking at is completely relevant to the action on screen).

This is the same reason why motion controls (accurate or otherwise) aren't all they are cracked up to be... Putting focus on the input takes focus off the action - complete transparency (coupled with accuracy and flexibility) is what makes a control system good!

The more you forget about how your input in being processed the more absorbed you become in the medium itself. It's the same reason you can sit down for two hours watching a movie, having zero input and still be fully absorbed in the story... any interruption breaks that.

tldr: The touchscreen has its place, but moving menus and inventory screens to it is (in my opinion) not always the best use for it.

[–]RTLemur89 17 points18 points ago

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I never understand people who don't mind watching a movie and getting up to go do something else while the movie still continues, or they do homework while having a movie play in front of them... I guess it makes sense if it's a movie they've seen before, but if it's not and it were me, I would never want any interruption for the movie unless I really had to grab some thing or use the bathroom, and then I always always pause. I guess I'm obsessive in that way, but if I'm going to watch a movie, I want to experience it as completely as possible.

[–]strongo 33 points34 points ago

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I disagree. If I'm playing a spaceship game and have the tv screen as my window and the controller with some cool switches and shit...that's neat.

[–]Highfive_Machine 16 points17 points ago

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I was gonna say this, but with mechs. But also I don't totally disagree, sometimes I'm sure it would be really jarring to look at the controller.

But something like an RPG with no screen clutter? That would be awesome!

Edit: Ahem. High five!

[–]cydroit 2 points3 points ago

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And for your and strongo's examples I really feel like going with a non-multi touch, resistive screen was a mistake. I'm even lamenting it on 3DS where I find myself wanting to adjust acceleration and depth simultaneously in Steel Diver, but can't. Of course there are only so many games that would really benefit from it, but they're still there. Then again, I don't want to pay $150 for the controller alone.

[–][deleted] 1 point2 points ago

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the controller with some cool switches and shit...that's neat.

That would actually probably not work out as well as you think. There's no feedback telling you if your hands are hovering over the switch you wanna hit, so you have to look down, once again, taking you out of the game.

[–]jakdanzy 63 points64 points ago

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I don't often find reason to comment but the talk of how the user immersion will be broken by the use of the WiiU controller give me something to say.

In most games it is equally disruptive to go to a menu screen to choose items which sometimes features different music and visuals.

I feel it is all up to the player to decide how much they like something.

Maybe it's about attention span but people don't have trouble reading long interesting books even if it takes them a large about of time to read them.

[–]Weequay2 13 points14 points ago*

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In most games it is equally disruptive to go to a menu screen to choose items which sometimes features different music and visuals.

That may be true, but I like how some games (like dead space) have tried to find ways to ease the disruption. I think dvsbastard is completely right about the controller being a huge distraction. You have to look away from the screen and the oversized controller probably also adds distraction. I love my xbox controller because it just feels natural and I rarely think about what's in my hands when I play- my focus is 100% on the game.

I could be wrong- I doubted the wii when it first came out and I totally misjudged how much it would sell. Then again, I never use my wii to play the games I usually play, it's more of a novelty for bowling and things like that. The new wii sounds cool but I doubt I would use it to play the types of games I usually do. I think a lot of games won't translate well to the console unless they use a more conventional controller.

[–]devynci 1 point2 points ago

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At least it's more conventional than the Wiimote. Not all games will use the screen for fundamental control, I'm sure; there are buttons, a d-pad, and two analog… sticks, if that's what you want to call them, although they're a bit different.

They showed a game that didn't really use the screen, but you were able to change the channel on the TV and then use the controller's screen instead of the TV. IIRC.

[–]jamesbondq 17 points18 points ago

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I especially disliked the Fallout image from earlier today. It would be such a pain in the ass if the action kept going while you looked at your pip-boy, so you'd want to pause the game when you looked at your inventory screen anyways. Actually using the controller screen for any fast paced game would be an hindrance. Could you imagine taking your eyes off the screen for even a second to check what item you just picked up in Mario Kart? In my opinion the controller screen will only be "perfect" for games which have been tailor made to incorporate the screen into their game mechanics.

[–][deleted] ago

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[deleted]

[–]watermark0n 9 points10 points ago*

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Fallout was never really supposed to take place in real time anyway. That's why you have VATS, which is supposed to emulate the old turn based style. I don't agree that making a game "less realistic" is bad if it's for gameplay reasons. If you took away the ability to pause the game, you'd have to balance things out by simplifying the game system so that tactical reasoning isn't too complicated to do quickly.

[–]ring-of-fire 2 points3 points ago

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fuck, forgot about vats..... and how fallout isn't a real time game. i still think the "controller as pip boy" idea is still a great idea though, mostly because i was in the pip boy so much and it was a pain in the ass to "pause" the game ever so often

[–]mysticrudnin 2 points3 points ago

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they did not introduce that concept, it has been around

regardless, you are correct on all accounts

[–]thefloyd 1 point2 points ago

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For Mario Kart, I was thinking more of a large, detailed map would be on the controller, or a different camera angle, sort of like the "other" half of the screen on the SNES Mario Kart. That would be awesome.

[–]julianh2o 4 points5 points ago

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Two comments regarding this.. the angle between the screen and your hands is very large compared to say.. the center of the screen and the bottom left corner. The reason the map/items work so well on screen is that you can see them to the sides of your vision and then quickly glance at them when you need them. (Besides, who uses the bottom corners of their screen in a 3D game anyway?)

My second comment is that I've found that my controller is not most often directly in front of my head or even in my lap. I've been know to lounge in all sorts of odd positions where my controller is not in sight and certainly not at an angle that it could be used as a screen. Even if you don't play video games in creative positions, your controller-screen will not most often be at the right angle for you to look at it as you play. Heaven forbid the game designers then hook the movement of the remote to something disastrous like jump (source: super mario bros wii).

[–]strolls 4 points5 points ago*

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The Gamecube-GBA link cable shows some of the great games that we may enjoy on the Wii U. Some GBA / GC titles just used it as a little gimmick, just so they could boast an extra feature on the box; these games didn't really put much effort into their implementations. But some games used it really well - a lot of great potential was wasted, because hardly anyone had the cable, or if they did then they rarely had more than one GBA + cable, as required by some of the more interesting games.

Pac-Man Vs. uses 1 x GBA + up to 3 players using regular Gamecube controllers. In the original Pac-Man game balance is achieved because the ghosts are computer controlled and have fairly dumb behaviour. It would seem unfair to have several intelligent human players hunting a single Pac-Man player, however this is resolved by giving the player acting as Pac-Man the handheld display of the GBA. He uses this to navigate a full view top-down of the maze (just like in the original game), and the ghosts have a restricted view of the maze shown on the main TV screen. Thus the ghosts have to hunt fairly blindly for Pac-Man.

Two multiplayer RPGs were released which used the Gamecube - GBA connection cable - Final Fantasy Crystal Chronicles and The Legend of Zelda: Four Swords Adventures. They were both praised for encouraging co-operative gameplay, and the latter was described by GameSpot as "[probably] a truly compelling reason" to invest in the hardware. One of these RPGS, I'm not sure which, gave each player a map on their GBA (as they explored the main world on the big screen), but each player's map showed different features - one would show treasure, another enemies, another player would have the map showing towns, for instance. Thus the players were obliged to collaborate saying "hey, there are power ups over here", "how far is it? maybe this bad guy is too close".

Nintendo have for a while been showing a penchant for multiplayer gaming which involves all players being in the same room, squashing up together on the sofa. This is a very difference experience from online multiplayer - it makes co-operation, joshing and arguing more "intimate" and personal, and it allows you to hit pause so you can all take a break. It's a fundamentally different experience from online multiplayer and that's why the "$my_favourite_game would be great on Wii U" meme is flawed.

Just like when the Wii was first launched we saw some limp ports which used the wiimote as an FPS cross hair (DAE play CoD3 on the Wii?), there will be some titles that don't do much innovative with the new controllers. The great games of the Wii U will be remembered after its been and gone, and they'll be the ones developed with imagination.

[–]rasheemo 4 points5 points ago

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The fallacy in your argument is that you claim that motion controls can't mesh with the experience, but rather constantly remove focus. The fact is that motion controls are the same as any other button, and if you've gotten used to it it becomes second nature and doesn't take focus off of anything.

[–]julianh2o 3 points4 points ago

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Motion controls CAN be done well, yes. The sad truth however is that they USUALLY aren't.

The best "alternative" control mechanics I can think of are actually from DK Jungle Beat on the GC. The one with the drums.. But most games aren't like that.. most games are like.. medal of honor or Metroid on the Wii, a normal console game with an exceedingly annoying motion gimmick thrown in that makes you want to throw your controller through the screen.

[–]rasheemo 6 points7 points ago

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It's interesting you say that because I thought Metroid Prime on the wii had amazing motion controls.

[–]julianh2o 1 point2 points ago

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You enjoyed twisting, pushing, and pulling the wiimote every time you wanted to open a door or activate a console?

[–]rasheemo 1 point2 points ago

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Yes, I thought all of it was well done, and the aiming (major part of the motion controls that you conveniently left out) was better than any console FPS controls by far.

[–]dvsbastard 4 points5 points ago

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You may disagree, but there is no fallacy. I played through DK return and even until the last boss battle I couldn't disregard my annoyance for shaking the controller every time I wanted DK to roll.

Maybe if motion controls were to become increasingly accurate, then they would become completely transparent - but then what is the best they could achieve in this case? Parity with the pressing of a button?

[–]goodbyegalaxy 1 point2 points ago

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It's pretty much the same thing as the DS's second screen, which is amazingly awesome and useful in so many games.

[–]dvsbastard 2 points3 points ago

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The DS's second screen is slightly different (and great mind you) because of its placement it is always in your peripheral vision... A screen on the controller will not be the same - unless you hold your hands up in front of you while gaming.

[–]unscanable 1 point2 points ago

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I guess you and I are the only people on reddit that aren't jumping on the nintendo fanboy bandwagon. I just really don't think this wii u is that great. I know everyone is freaking out about it but I think Microsofts idea of integrating the kinect into more games is going to end up being way more innovative and immersive than the wii u.

[–]bfodder 4 points5 points ago

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It is hard to say if it will really be that distracting without trying it. I was thinking the same thing you were at first but as I'm sitting on my couch now I'm realizing that a lot things will be easy to accomplish with a quick glance or even peripheral vision.

There is a good chance it can be distracting but it is definitely worth a try. I doubt Nintendo has completely disregarded this and just continued with development anyway. Either it is not distracting initially or Nintendo has found ways to make it less distracting.

[–][deleted] 1 point2 points ago

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Sorry, I'm calling bullshit on this. Having an ancillary display/input to assist with what's happening on the main screen is invaluable. I've got a G15 keyboard and I absolutely love using applets on the little LCD screen to give me stats while playing TF2 and BF2142. It doesn't detract, it enhances. Like a second monitor does when playing the first Supreme Commander could display a map all the time. I fucking WISH every other game with a map supported this function, especially the Battlefield series. Having a map to glance at displayed on the second monitor instead of pulling an overlay up would be wonderful.

[–]gsomega 2 points3 points ago*

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Agree completely. Most games it wouldn't be particularly good. This whole thing reminds me of FF: Crystal Chronicles on the gamecube (multiplayer). It had that GBA connectivity and it put it's menu's for multiplayer on the GBA screen. It went unused for the action in the game, but when there was downtime in a town where you were just checking inventory, it was actually pretty useful...

You would basically pause yourself (multiplayer single screen), and then look through your menus without them clogging the main screen.

But not all games are FF:CC... so I think that your comment will be painfully relevant for most games.

edit: AustinYQM pointed out I had the title wrong. Kirby 64 is good too though.

[–][deleted] 5 points6 points ago

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Is FF: Crystal Shards the one with Kirby in it?

[–]AustinYQM 10 points11 points ago

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Final Fantasy Crystal Chronicles. Final Fantasy Crystal Chronicles. Final Fantasy Crystal Chronicles. Final Fantasy Crystal Chronicles.

Thank you.

[–][deleted] 1 point2 points ago

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And just like they did with the motion controls, they're going to force the mechanics into the gimmick that now it's the Wii U and once was the Wiimote. I hope I'm wrong, tho.

[–]lostasian2 8 points9 points ago

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this would make rts on a console much easier!

[–]Penphone 0 points1 point ago

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How? What's on your TV if you're controlling the game via the touchscreen? Just another picture of the game? What purpose does that serve if you have to look down and readjust to the smaller rendered picture to issue an order? You couldn't control the game with touch and watch the TV, because there's no way for it to track your finger while its idle, there is no state for "hover."

[–]bfodder 2 points3 points ago

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Clear screen of the action on the tv with all the commands on the controller. That actually sounds REALLY cool. Imagine playing Starcraft without the bottom quarter of the screen taken by unit/building statuses and commands.

[–]Pxtl 1 point2 points ago

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Remember that touchpads work well even when blank. Think about the laptop touchpads, or in extreme cases a Wacom device. Touchpads are inferior to mice, but they beat the hell out of joysticks. Wacoms do have hover though, so that analogy doesn't apply perfectly.

You can display the map on the touchpad, but have a modal interface that switches whether the player is using the touchpad to directly interact with the map or to simply function as a pointer to interact with the main screen.

[–]jonnie5 24 points25 points ago

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I love that game!! Can't wait for it to come out out on Wii U!

[–]amanapanapanama 18 points19 points ago

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Better then Derp 2!

[–]cadeSILVER 7 points8 points ago

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Then?!

[–]SoberPandaren 3 points4 points ago

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You're wrong and right at the same time. For some games this is ideal for others having the menu below is ideal. Pokemon for example would work great where as Mario Kart wouldn't really work that well as far as the Speedometer and power up should be on the TV while something like the map would be on the controller.

[–]orgazmo1009 6 points7 points ago

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or the rearview mirror for aiming shells ;)

[–]K2J 14 points15 points ago

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We had this same issue with the DS. I think the distinction this time is that the "top screen" (the TV) can be seen by everyone. I could see, say, playing F-Zero on the uPad from the pilot's perspective per usual, but the TV being a course-overview camera. Be more appealing to those who aren't playing and such.

[–]contrapulator 6 points7 points ago

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I heard that the Wii U can only support 1 uPad at a time.

[–][deleted] 13 points14 points ago

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That would be hilariously stupid.

[–]racefreak265 20 points21 points ago

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No one really knows at this point though. Nintendo hasn't officially said whether it can or not.

[–]Neebat 9 points10 points ago

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Here sounds fairly official.

Here it sounds more like they just never thought anyone would WANT a second screen, so I'm thinking maybe they didn't allow themselves enough wireless bandwidth to make it happen.

[–]darkshaddow42 1 point2 points ago

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Or maybe they couldn't see themselves marketing it. "Buy a controller! Only costs an arm and a leg!"

[–]Neebat 6 points7 points ago

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The one thing that really freaks me out is from that first article.

"You won't be able to buy the controller alone."

That's a huge WTF. If I break it, I'm supposed to buy a new fucking console?!?

Not buying a second controller has NEVER been an option. Seriously, I don't know why console makers bother packaging a machine with only one controller. If I can't use two of them, the system is ruined for multiplayer.

[–]NewShinyCD 1 point2 points ago

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Don't worry you can always buy a Mad Catz WiiU controller.

[–]frenchtoaster 2 points3 points ago

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i really doubt that, it seems like one of the only actual uses of the uPad is for multiplayer games with hidden info. If there was anything about only 1 uPad at a time, it was probably that you can play games completely using only the uPad instead of the tv.

[–]wellingtonbear 1 point2 points ago

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They have already come out and said that they will NOT be selling the pads separate from the console. Don't know how many devs would support multi screens when every owner only has one screen.

[–]hiffy 4 points5 points ago

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They have already come out and said that they will NOT be selling the pads separate from the console.

That's ridiculous. They're obviously going to be selling replacement controllers.

[–]singularity_time 7 points8 points ago

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So, what you're saying is, this will be the BEST CONSOLE EVER??

[–]zombiefrosting 1 point2 points ago

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Dreamcast 2, is that you?

No, but seriously who couldn't forget those VMUs back in the day? All the potential they had, if the possibility ever existed that Sega would follow up on the DC!

Make our dreams come true, Wii-U.

[–][deleted] 14 points15 points ago

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Except the sound menu. I don't think that would be very useful.

[–]Geo 11 points12 points ago

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sure why not

[–]radialmonster 9 points10 points ago

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Why in the world are they requiring a new big ass controller for this instead of using the GBA, DS or 3DS devices?

[–][deleted] 10 points11 points ago

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Nintendo loves dem peripherals.

[–]AustinYQM 4 points5 points ago

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Last time they did that (see: Pac-Man Vs, FF:CC) it was deemed to expensive by most the market. The pad comes with the system and is standard unlike the five different DS's or GBAs.

[–]Audentio 2 points3 points ago

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And it comes with the Wii-U so w/e

[–]DorsalAxe 2 points3 points ago

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Seperate peripherals are simply not as successful as bundling one.

[–]Dexiro 1 point2 points ago

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Nintendo want to make HD games playable off this thing, compressing these console games down to the size of a DS screen would probably look like ass.

[–]colony26 1 point2 points ago

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They tried that before. Didn't work out for them.

[–]Gundea 1 point2 points ago

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Because requiring those things instead would be stupid?

Better to have a standardized controller that devs know people have than a jumble of expensive shit. Nintendo are not as stupid as Sony in that matter.

[–]zaulus 7 points8 points ago

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[–][deleted] ago

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[deleted]

[–]deepestbluedn 7 points8 points ago

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And theres already a review... sigh...

[–]mgctim 1 point2 points ago

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In particular, Demon's Souls doesn't pause when you use the menu, so this would be nice if Dark Souls ends up on Wii U.

[–]DownvotedByCunts 1 point2 points ago

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Even Rapelay?

[–]urutapu 7 points8 points ago

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[–]Darkblitz9[S] 1 point2 points ago

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Especially Rapelay.

[–]GoP-Demon 1 point2 points ago

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I dunno man. In fast paced games looking down could cost you your life(virtual one).

If you could use the menu without looking at it sure cool. Maybe when it senses your touch it puts a preview on the screen of where your finger is and when you release it chooses.

[–]SIN00X 1 point2 points ago

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It's what I've been most excited about with the Wii U. Huds totally kill the look and immersion of games.

[–]Optimus_Pants 1 point2 points ago

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What concerns me about Nintendo trying to enter the "hardcore" market again is their inability to make a decent online experience. Their Wii online functionality was not good and DSi ware, good god. If Nintendo is serious about competing with microsoft and sony in an online environment they are going to have to invest an enormous amount of time and money to simply catch up to where microsoft and sony are. I am not optimistic based on their prior attempts at an online presence.

[–]TheEllimist 1 point2 points ago

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Well wait, remember the guy who had the idea of using the controller as the Lens of Truth in Zelda? That was good.

[–][deleted] 1 point2 points ago

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I'm too lazy for all this shit. I never got a wii, because fuuuuck playing standing up and waving shit around. Same goes for kinnect and ps move. Give me a couch and a controller.

[–][deleted] 1 point2 points ago

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You know, I really don't see this being too useful for inventory systems or menus. The time it takes to look down at the controller--which would usually reside on your lap--would be nearly the same as pressing a button to access the menu on the main screen. This is basically just modifying the way you do something without actually improving anything. Therefore I must consider this screen as merely a gimmick until it's usefulness can be demonstrated.

[–]PSBlake 1 point2 points ago

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Wasn't this kind of game design philosophy the whole driving force with the original DS? In fact, isn't the whole Wii-U thing simply making a TV console version of the DS, with your television functioning as the top screen?

[–]James_Hacker 1 point2 points ago

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Didn't the Dreamcast do this?

[–]HeIsMyPossum 1 point2 points ago

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Not to bust the Wii U bubble, but how fucking expensive are those controllers going to be?

[–]zecg 1 point2 points ago

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One thing that baffles me: ok, menus and stuff on screen is breaking immersion. See Far Cry 2's unintrusive minimal UI. But how can having to look away from the screen to a device in your hands be better for immersion than having the menus on screen?

[–]bmcclure937 1 point2 points ago

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I actually disagree. For some games I would much rather have a traditional controller and quickly press the menu button (no need to look down at controller) to see an on-screen menu.

For other games, using the screen on the controller would provide a more immersive user experience. These games I am very excited to see on the Wii U.

[–]HeavenSix 7 points8 points ago

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Don't have a need for it, it's better on the big screen.

[–]_shift 12 points13 points ago

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? Have you ever touched a DS? having a touchscreen menu/map etc in your hands while the gameplay continues on the main screen is actually a much better way to do it. Take for example Ocarina of time, where you constantly had to stop and enter the item menu, the bottom screen becomes that menu, and the gameplay continues uninterrupted up top.

[–][deleted] 17 points18 points ago

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The DS works for the same reason a dual screen computer works, both screens are within your range of sight, and only require a quick glance to see.

The Wii U controller will require you to look down and lose sight of the main screen, unless you play with your arms perpendicular to your body. It'll be nice to not have the brief wait for the menu to come up, but the end experience is pretty much the same, you need to stop playing the game, and focus on the menu. In action intense games, which seems to be a market Nintendo is trying to enter, looking away from the TV while the game still runs is impossible.

[–]Namell 8 points9 points ago

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Actually it is much worse.

You need to focus your eyes close and you need to release half of controls to free one hand to use touch screen. Controller also looks awkward enough that you actually can't hold it one handed without some support so you can't really use it perpendicular for touch screen selections.

[–]matchu 2 points3 points ago

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I'm trying the eye motions now. Moving from TV to cell phone isn't significantly more effort than DS top to DS bottom. Only the eyes need move; the head can stay in place.

[–]HeavenSix 1 point2 points ago

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Yeah, but I don't know, it would be nice for RPGs and hell maps too. To me though with the DS it was right there, however with my HDTV on the wall I don't think I wanna keep looking down to see my map/inventory.

[–]RockitLaWnChair 15 points16 points ago

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Does anyone else think this thing is stupid?

[–]sun_adept 36 points37 points ago

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Yes? Plenty of people think it's cool, too.

[–]armakaryk 38 points39 points ago

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woah woah woah hold the bloody phone, are you telling me that a large group of people will hold diverse opinions on a wide array of subject matters?

[–]Gen_E_Awesome 9 points10 points ago

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Nah, that's just an urban legend.

[–]Blaueziege 1 point2 points ago

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No no no. That's absurd.

[–]Kloster 17 points18 points ago*

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And yet another "innovation" from Nintendo that will end up being used as a gimmick.
braces for downvotes

[–]Jay_Zaq 23 points24 points ago

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nintendo? Gimmicks? never!!!!!!

[–][deleted] 18 points19 points ago

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Yeah, controls made gameplay on the Wii and DS so shitty. That's probably why the sales were so low.

[–]username1121 3 points4 points ago

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The Kinect sold really well too. Just because casual gamers like motion controls doesn't make them less of a gimmick.

[–][deleted] 16 points17 points ago

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Wii and DS sold significantly than any other consoles in history. By a significant amount. Virtual Boy was a gimmick. Motion controls are a new standard. Was the mouse a gimmick when it was invented?

[–]TheKingofLiars 4 points5 points ago

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I think if "casual gamers" like the features, then they're no longer a gimmick.

[–]maddawg579 3 points4 points ago

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I agree it's a gimmick for gaming (albeit a fun one with the right game), but I almost feel like Microsoft knew that it would be a huge hit on PC's when used for other things like Minority Report-style control and 3D chat.

Thank god they decided to go with the "feel free to do what you want with the Kinect as long as you don't make money off of it" approach instead of the "ARGH HOW DARE YOU INNOVATE WITH OUR TECHNOLOGY?!" approach.

[–]matchesmalone10 3 points4 points ago

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Were you expecting something different? come on man i think you want a nintendo 64 2

[–]bkbeezy 2 points3 points ago

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I know I do.

[–]dafragsta 1 point2 points ago

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Nintendo has some of the most eager fanatics on the planet.

Sent from my Macbook Pro.

[–]science_diction 3 points4 points ago

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Okay. I really don't get the fucking hype behind this thing.

Sony builds a handheld that has the SAME POWER AS THE PS3 and there's crickets to be heard.

Nintendo makes an absurdly huge cheap ass knock off of the same concept Sony released for the Vita a year ago and its the greatest innovation in gaming ever.

Nintendo has jumped the shark. Even if they ever get around to finishing the 1st party titles they are promising you, please let me know how many non-first titles they have given you in return.

Oh, and don't forget to play with your Kinectamania from Microsoft, the soon to be RCA of the 21st century. Woohoo. You can pet ANIMALS!

Hey - guess what? I can do that already! WITH MY HANDS.

[–]dudeitotallyjustthou 1 point2 points ago

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OMG You just made me want

Fallout main screen

PipBoy3000 on Wii-U

Make it happen video game gods....make it happen

[–]Don_Quijoder 5 points6 points ago

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Can't tell if sarcastic.

[–]fallacist 1 point2 points ago

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the problem i see is that im going to look away from the [action on the] tv to look at the controller. i feel like im missing something here

[–]Nicktendo 1 point2 points ago

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HUDless games for the ultimate win