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[–]invincibubble 1584 points1585 points ago

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[–]Sicks3144 1046 points1047 points ago

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Thank you for posting this here and not creating a new thread with a [Fixed] suffix.

[–][deleted] 483 points484 points ago

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Thank you for not making a rage comic about him posting this here for not creating a new thread with a [Fixed] suffix.

[–]ProbablyHittingOnYou 265 points266 points ago

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[True Story] [Just happened]

So I was reading le gaming subreddit when suddenly, a wild [fixed] image appeared!

[–]rsim525 172 points173 points ago

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Needs more "le".

[–]djbon2112 94 points95 points ago

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[Le True Story] [Just happened]

So I was reading le gaming subreddit when suddenly, le wild [fixed] l'image appeared!

FTFY ;-)

[–]caselog1c 88 points89 points ago

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You forgot the Derp.

[–]Silvard 354 points355 points ago

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[Le True Derp] [Just herped] [First Derp]

So I was herping le derp herp when suddenly, le wild [fixed] le derp herped!

[–]caselog1c 69 points70 points ago

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Perfect.

[–]GrandmasterSexay 112 points113 points ago

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Nailed it.

[–]kbilly 5 points6 points ago

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We are inventing a new language. No one can stop us.

[–]invincibubble 13 points14 points ago

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Of course. And I apologize for the likelihood that someone snags it and reposts it anyway.

[–]noobprodigy 34 points35 points ago

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Oh Game Genie, how could I forget about you?

You helped me beat many a game back in my youth. I was never great at games, but I loved playing them.

[–]Matlock_ 5 points6 points ago

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Game Genie help me beat Rampage, which would have been impossible without it. The game had like 100 levels or something. At the end it just said "THE END" and started over. Hours of playing for this?? worst ending ever.

[–][deleted] 4 points5 points ago

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Didn't Rampage have infinite continues though? I remember beating it without much trouble, and it taking about 2 hours. Much more fun with multiplayer. Also, at least there was a screen showing your character having destroyed the entire United States map. Karnov was worse. A black screen with: CONGRATULATIONS. THE END

(I found out later in life this was because in Karnov the ending screen was a treasure room, but had crosses in it, so the ending was completely removed in the western release, because of Nintendo of America's censorship policy of removing religious imagery.)

edit: In Rampage you had to hold B while dying to continue. Yeah without that, beating it would have been next to impossible.

[–]BeerGogglesFTW 189 points190 points ago

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[–][deleted] ago

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[deleted]

[–]BeerGogglesFTW 90 points91 points ago

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I play PC games from about 10PM on so.. All of the above.

[–]zarwinian 12 points13 points ago

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Yes.

[–]td5_23 40 points41 points ago

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Was harder to get pot back in '94?

[–]oobey 151 points152 points ago

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Absolutely. Trying to buy pot as an 8-year-old living with his parents is worlds harder than buying it as an independent 25-year-old.

...Not that I would know, or anything.

[–]gahhhhhhhhphooey 15 points16 points ago

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As I started high school and buying pot in '94, I feel really fucking old right now.

[–]oobey 28 points29 points ago

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You think that's bad? Try talking to some punk born in the '90s. Some of them are adults now, it's insane.

[–]The_Chaos_Pope 2 points3 points ago

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People born on this date or earlier in 1990 can buy alcohol.

You kids, get off my lawn!

[–]PirateBuckley 6 points7 points ago

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As of Aug I to can buy said alcoholic beverages.... GET TO MY LAWN!

[–]jmWaka25 8 points9 points ago

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come at my lawn, bro.

[–]dannomac 3 points4 points ago

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People born on this date or earlier in 1993 can buy alcohol here. You might want to contact your government representatives to fix that.

[–]corpseflower 9 points10 points ago

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dude, i FINISHED high school in '92. I feel like a fucking METHUSELAH

[–]darkdonnie 5 points6 points ago

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I never saw the ending of Ninja Gaiden NES. :(

[–][deleted] 3 points4 points ago

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It was a pretty good ending! After you defeat the monster controlling Ryu's dad, and defeat Jaquio, the statues combine and summon the ancient demon & that is the final boss. Ryu's dad dies and sends Ryu out of the crumbling castle. Afterwards, Foster turns out to be a traitor and tries to get Irene to kill Ryu. Ryu takes her communicator and talks some shit to Foster, and Ryu & Irene kiss in front of a sunrise. You missed out!

[–]Battymo 400 points401 points ago

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Back in my day, we didn't have checkpoints... or save points for that matter!

[–]Reptarftw 50 points51 points ago

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I tried playing Narc (NES) in college after not having played it since elementary school. I can't figure how how the fuck I was good at that game in elementary school and can't get past the second stage 12 years after the fact.

[–]ANewMachine615 164 points165 points ago

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It's because you're dying.

[–]mynameisfrank 70 points71 points ago

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And not in the Sylvia Plath sense. He's coming to kill you.

[–]StudioXcel 38 points39 points ago

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No shit!! How the hell did I beat Donkey Kong Country (1, 2 and 3) as a 6-8 year old?! These levels rape me now. So many hours as a child mastering the nuances of Mega Man, Donkey Kong, Mario, and every other mind-raping game of the 90s?!

[–]Reptarftw 63 points64 points ago

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The worst was The Lion King on SNES. Motherfucking Hakuna Matata. Anyone who had the misfortune of playing that game knows what I'm talking about.

[–]Kickawesome 21 points22 points ago

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MY GOD THAT GAME.

Fucking ostrich things.

[–]Reptarftw 11 points12 points ago*

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Oh shit, that's mostly the Circle of Life level. Which required knowing exactly which goddamn direction the monkeys would throw me. It was like an engineering lecture despised as a video game (if engineering is, as I suspect, a carefully-calculated process of figuring out how to make monkeys throw lion cubs in specific directions.)

EDIT: Actually I think the Just Can't Wait to Be King level. I have the music stuck in my head now.

[–]Psuffix 20 points21 points ago

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I played it on Genesis, and I can confirm this is one of the hardest games I ever played!

[–]HeWhoWas 3 points4 points ago

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"It Starts" Shrugs

[–]whitelightbrown 4 points5 points ago

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I'd stay away from Donkey Kong Country Returns then, it's fucking ridiculous. I lost about 1200 lives to beat it.

[–]juliusaurus 5 points6 points ago

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I'd hate to be 6-8 years old playing that game, it's much more difficult than the old ones (a rare exception). But man, is it good.

[–]whitelightbrown 2 points3 points ago

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Yes, but you have to agree that the exit barrel was a beautiful thing to see. I've never been so elated to see the end of a stage.

[–]HotPikachuSex 490 points491 points ago

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I wore an onion on my belt, as was the fashion at the time.

[–]Battymo 250 points251 points ago

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"Give me Five Bees for a Quarter!" you'd say.

[–]Twotest 42 points43 points ago

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Beads?

[–]ThatsALogicalFallacy 48 points49 points ago

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Old bear! He likes the honey!

[–]chazferrari 14 points15 points ago

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You can't bring bees in here.

[–]MusikLehrer 78 points79 points ago

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which was the style at the time. FTFY

You couldn't get red onions, because of the war, all we could get was those big yellow ones...

[–][deleted] ago

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[deleted]

[–]Slash621 12 points13 points ago

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We got about 500 hours in with some friends in my neighborhood, then a hurricane came by that summer and knocked the power out. We were so pissed!

[–]nicko68 69 points70 points ago

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Cartirdges were small, so games were smaller. If they had save points, you would have been able to finish in an hour. :)

[–]lastdeadmouse 59 points60 points ago

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They did have this crazy-long codes.

[–]robywar 17 points18 points ago

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I always liked putting dots randomly into the Mega Man 2 grid to see where I'd end up and with whay gear. I kept hoping I'd stumble upon some awesome stuff, but the best I ever got was most bosses dead and an energy tank.

[–]mattjeast 37 points38 points ago

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I was most successful with this tactic when randomly putting in codes for Bubble Bobble. You could get to these weirdass levels that weren't even numbers anymore. They'd be a hybrid combination of a letter, number, and some sort of hieroglyphic.

[–]Coda17 29 points30 points ago

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Bubble Bobble was a such a sweet game. What a classic.

[–]SuperFightingRobot 26 points27 points ago

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The first thing I ever saw my best friend do the day I met him was achieve the "Happy End" in Bubble Bobble with his college roommate. My brother and I tried forever to get it when we were younger to no avail. I walked in the door SECONDS before they did it and watched them dance around in joy. I knew immediately that he would become my new best friend.

[–]Koss424 23 points24 points ago

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are we still talking about games here?

[–]mattjeast 2 points3 points ago

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Yeah. I have to admit, though, that I don't think I ever actually beat one of those giant bosses in the game. However, I did play the shit out of that cartridge. Even my mom played that game with me. That's when you knew it was good.

[–]ericshun 9 points10 points ago

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Anyone play King's Bounty for Genesis? I would get to the point where I would build a vast army then had to leave. I would have to copy down a 50+ character save code. Then when I would come back to it I never knew if what i copied was a 6 or a G...I would have to start all over again. I don't think I have beaten the game yet. Time to emulator up and beat that shit.

[–]Beaglepower 88 points89 points ago

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And if we had a sliver of health left, we had to fight our way to the next health potion/ first aid kit. No crouching behind a wall until we magically healed. And we liked it that way!

[–]DaedalusJacobson 111 points112 points ago

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I like how regeneration is magical, but magic potions aren't.

[–]FallenWyvern 12 points13 points ago

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Lol, yeah didnt realize this until recently. Got myself an emulator with a rewind function. When you don't mess up and can anticipate anything, you can beat almost any NES game in under 30 minutes.

[–][deleted] 4 points5 points ago

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Isn't this the point of Braid?

Man I love that game. Fucking work of art.

[–]EverGlow89 19 points20 points ago

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Ah, the internet.. Where it has become actually necessary to put a smiley face after a rebuttal to let the parent commenter know that you aren't spitting on them with a retort.

:)

[–]kral2 5 points6 points ago

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Die in a fire. :)

[–]gravehunterzero 7 points8 points ago

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And you want your Castlevania with swords?! Back in my day we had whips and if you were lucky it had 8 Directional control! We didn't have "magic" or "summons" we had balls back then, BALLS OF FUCKING 8 BIT STEEL!

[–]TarBarrel 3 points4 points ago

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Sid Meyer's Pirates on SEGA had save game function with batery-powered memory module.

[–]robmcfc 3 points4 points ago

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Rolo to the Rescue on the Mega Drive. 70 levels, no save system of any kind. Brrrrr.

And if you did manage to get to the end, you were usually "rewarded" with this bad ending: http://www.youtube.com/watch?v=IPwTOmMliMc (9:13)

[–]myth2sbr 253 points254 points ago

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smaller cart size = less room for content. make game more difficult = more gameplay hours required. small game + more difficult = extended gameplay

[–]swuboo 208 points209 points ago

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That's one part of it. The other is that cartridge era games were made by folks who also made arcade machines. (And ported games back and forth.) More difficult = more quarters.

[–]myth2sbr 90 points91 points ago*

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"What's your single biggest problem in the arcade business? Well, uh, keeping the customer informed of new product. Like our new game called Zantar. Zantar is a gelatinous cube that eats warriors in a village. If you eat a chieftain, you go up a level. Beauty is, you can't get to the next level, kids keep coughing up quarters." - Wayne's World

[–]swuboo 66 points67 points ago

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The two greatest arcade titles of all time—Pac-Man and Donkey Kong—are quite literally unwinnable. (Although they do eventually crash...)

[–]j3535 32 points33 points ago

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"If anybody wants to see, there's a Donkey Kong kill screen coming up."

[–]swuboo 17 points18 points ago

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That guy was such a transparent prick.

[–]registered_redditor 8 points9 points ago

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I am Donkey Kong king. Buy my hotsauce.

[–][deleted] 52 points53 points ago

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That's why there was a high score table.

Points are practically meaningless if there's a way to beat the game.

[–][deleted] 3 points4 points ago

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As are the new machines that allow you to keep pumping in quarters for lives without losing your score. Any idiot with enough quarters can max out the highscore counter.

[–]Dulousaci 4 points5 points ago

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What about score attack kinds of games, like Radiant Silvergun? It is possible to beat it, but the way you beat it makes a difference. It even gives you points for scraping your ship against obstacles.

[–]KingGirardeau 4 points5 points ago

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This guy blows goats. I have proof.

[–]ggggbabybabybaby 13 points14 points ago

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Brilliant! So you're saying we should package additional lives as DLC instead of allowing the player to die an infinite number of times.

[–]swuboo 26 points27 points ago

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What a disturbing concept. "Pre-order from GameStop and receive fifty-three additional checkpoints and a garish helmet!"

I fervently hope that no one from EA marketing reads reddit.

[–][deleted] 91 points92 points ago

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Unless its Top Gun for NES...then you have the boss face every time you attempt level 1

[–]Niqulaz 43 points44 points ago

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...and after trying to refuel in-flight you just give up.

Is there anything beyond that tanker at all? Has anyone seen that there is actually any game content beyond this point?

[–]llandar 14 points15 points ago

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Oh man. Helicopters, the only thing worse than the fucking refueling tanker.

Also, I think you wind up in space at the end.

[–]Niqulaz 18 points19 points ago

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I'll take your word for it.

[–]danweber 25 points26 points ago

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It's just tankers all the way down.

[–]crackyJsquirrel 60 points61 points ago

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Yeah how awesome did I feel when I finally figured out how to land... Then I realized it was only the end of level 1.

[–]MrEvilPants 53 points54 points ago

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The first time I landed on the aircraft carrier my little brother was watching in amazement. I was king for a day.

[–]BigDawgWTF 20 points21 points ago

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What a shitty game. That must have been in the days before playtesting was happening. I bet not one of the devs could land that fucker. They released it anyways because the name would sell the game as opposed to the game selling the game.

[–][deleted] 10 points11 points ago

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Game was in a simpler time...Where games lasted years rather than days

[–]NotClever 6 points7 points ago

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Yeah, but Top Gun lasted years because it was basically impossible to do anything consistently. That's not really a good way to add play time.

[–]mistrbrownstone 58 points59 points ago

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When I mastered the aircraft carrier landing, I was convinced I could fly a real plane at that point.

[–]rhino369 66 points67 points ago

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I put that shit on my resume.

[–]mistrbrownstone 38 points39 points ago

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I'd hire you based on that alone. At the very least is an indicator of dedication.

[–]Vectoor 14 points15 points ago

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I would bet it is at least easier to land a real airplane on an aircraft carrier than it is in that fucking game.

[–]I_RAPE_THERAPISTS 76 points77 points ago

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No checkpoints or saved games is my generation's "walked to school ten miles in the snow".

I distinctly remember leaving my Nintendo console on for three days straight to beat 1942. I would pause the game, turn off the tv at night, and pick right up the next morning.

[–]StabbyMango 26 points27 points ago

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I did this once, then the power went out.

[–]He11razor 3 points4 points ago

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Paging George Costanza

[–]Zarokima 297 points298 points ago

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[–]digitalchris 143 points144 points ago

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That almost makes me want to play Dwarf Fortress.

Almost.

[–]Peritract 34 points35 points ago

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Take the plunge. Completely worth it.

[–]lapin0u 27 points28 points ago

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I tried once, a few month ago, but I was too lost and did not have enough time to overcome the beginning of the game, are there any good documentation to help new players join the fun ?

[–]Peritract 108 points109 points ago*

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My path to Dwarf Fortress was long, but now I play little else.

Read this - The complete and utter newby guide to Dwarf Fortress

I would install a tileset - the guide recommends one, this is the one I use. Many purists dislike them, I have little time for ASCII, and it makes it much easier to get into.

Download Dwarf Therapist as the interface is otherwise as horrible as all hell. To clarify, that is a therapist for Dwarves, not a dwarf who founded raping.

Be aware of the wiki, as it is insanely useful.

In addition, there is a subreddit, where people are happy to help. If you want more immediate help, I tend to be on Reddit reasonably constantly.

Finally, give it several chances. It has a far steeper learning curve than any other game ever, and even once you know what to do, it is very, very hard. In return for this effort, it is more complex than any other game, and often more fun.

EDIT: Doug told me how to fix my links.

[–]doug 7 points8 points ago

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You've got some coding problems in the comment, be sure to put http:// before links, or just a backslash if it's linking within Reddit.

[–]retrogamer500 2 points3 points ago

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That guide is nice, however it is a bit outdated. The addition of not being able to build farms on anything but muddied soil which makes the beginning of the game needlessly complected for beginners is what made me give up last time.

[–]Synaptics 3 points4 points ago

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That was just a bug that stuck around for a while, dirt and soil-y substances need not be irrigated to grow crops on.

[–]NotClever 5 points6 points ago

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The guide Peritract mentioned is as far as I've seen the best thing around. It will definitely teach you the basics of the game. I still couldn't get into it after that, though. There is a lot more to learn before you can really make the cool stuff or do the cool things. The guide basically tells you how to get the basics to survive in a new fortress.

And yeah, I really hope he makes the UI more manageable. The Therapist program Peritract linked helps you manage your instructions to your dwarves vis a vis professions, but you still have to deal with the horrible interface to move around and tell dwarves where to do things.

[–]RandomPerson99 4 points5 points ago

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I played 2 years in my first fort, and nothing interesting happened, just some pointy ear traders and goblins that my axe dwarf manhandled, it seems you have to be lucky to get some fun out of it :(

[–]FLYBOY611 3 points4 points ago

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I could never figure out how to build stairs. Or brew beer.

[–]romwell 10 points11 points ago

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"Fun, fun, fun, fun, everybody's looking forward to Dwarf Fortress"

[–]Heavenfall 6 points7 points ago

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That picture actually got me hooked on DF. I was not disappointed, in any way.

[–]badmathafacka 193 points194 points ago

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Everyone wants something worth fighting for, but no one wants to fight

[–][deleted] 76 points77 points ago

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There's nothing worth fighting for, but everyone wants to fight.

[–]vinniedamac 38 points39 points ago

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Everyone wants something to fight, but nothing is worth fighting.

[–]Jyvblamo 137 points138 points ago

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Everybody was kungfu fighting.

[–]koviko 3 points4 points ago

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HAUH!

[–]IPoopedMyPants 11 points12 points ago

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Everyone is worth nothing, but fighters want to fight.

[–]Foxsbiscuits 39 points40 points ago

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Fighters gonna fight.

[–]OmegaVesko 23 points24 points ago

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1994

Oh, you mean the SNES/Genesis era? When games were significantly easier than NES games?

[–]Akamaru 3 points4 points ago

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So true. 1994 isn't the best year to use as a basis for game difficulty. Games got more complicated but in so doing they also had their difficulties normalized and tuned. The NES era had games with all sorts of wacky difficulty levels. Most of the time the difficulty was from broken game mechanics or broken levels.

[–]CressCrowbits 22 points23 points ago

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1994 gave us Doom, which had an autosave function.

And cheat codes everyone knew.

[–]Spatulamarama 6 points7 points ago

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Cheat codes that everyone knew have been around since 1987

[–]MasZakrY 160 points161 points ago

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Portal 2 had a difficulty level of 0; even though it was a very good game.

[–]mizike 93 points94 points ago

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I still can't get over how absurdly easy Portal 2 was. Not including the puzzles where the difficulty came from hiding either the exit or the one tiny portal-able surface, there were probably only 3 or 4 puzzles that could be considered legitimately challenging. On the second playthrough that number drops to 0.

The Portal games have always been such a good concept but I really wish Valve would concentrate more on strong level design than witty dialogue. As it stands Portal 2 has next to no replay value unless you're doing speed-runs.

[–]Niqulaz 52 points53 points ago

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The most difficult thing about Portal 2 were the huge, wide open areas between the different eras.

Most of the time because you had to zoom in and scan wall 75 meters away for than one area you were supposed to shoot a portal at.
The two times I had to look at a walkthrough video, both occasions were "Oh. Right. One single spot in the ceiling I didn't look at. Gotcha!"

[–]gorgonsed 241 points242 points ago

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Breaking news : Puzzle that you know the answer to is no longer challenging. Details at 11.

[–]mizike 82 points83 points ago

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Actually, that's a game design decision; if it took any skill to complete the puzzles they would still be entertaining to solve on repeat playthroughs. To clarify, what I mean is that there should be two components to solving the puzzle: figuring out the solution, and executing the solution. Portal 2 has no skill component to the "executing the solution" portion; once you get the portals and gels set up correctly you just walk through the first portal and bounce your way to the finish. There's no replacing portals in mid-air, or while moving, or even on a short time frame -- all of these elements were present in the first game and were removed from the second.

Compare with something like Mirror's Edge, even if you know the correct route through a level you can still fail if you don't get your timings or sequence of button presses right. That kind of challenge is what keeps the game fun on your 10th playthrough.

[–]mreggen 12 points13 points ago

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There's no replacing portals in mid-air, or while moving, or even on a short time frame

Try the co-op.

[–]mlgoss 28 points29 points ago

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Yeah, I think there's room for both types, though.

I really enjoy the "figuring out the solution" component, but I get less enjoyment out of the "executing the solution" especially if it's rather difficult. I get frustrated when I know a solution but it's taking me ages to hit the keys/buttons just right.

Some people are completely opposite. They really enjoy working hard to execute the solution just right but get frustrated with taking too much time figuring out the solution.

My favorite games are Myst & Riven. I absolutely loved the immersion and ridiculously difficult puzzles (I did not cheat once). But they have NO replay value because once you know the answers to the puzzles, that's it.

Portal had some of both components. Portal 2 (intentionally, I think) swayed over to the figuring out over executing side. It'd be really interesting if they made another portal game that swayed the other way and was more about executing interesting maneuvers.

[–]rallion 8 points9 points ago

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They would be more entertaining to solve, but for fewer people.

That's something you have to keep in mind. If games were still like they were in 1994, the game industry would not be where it is today.

[–]openfacesurgery 8 points9 points ago*

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My interpretation:

Portal 2 was released after a clear move from Valve to develop for the consoles. They had released games on console prior to this, but were primarily a PC developer that ported games across to the console after launch. Portal 2 came after some very public announcemnts regarding (the complete turnaround of) Valve's attitude towards the PS3.

Valve take a lot of data to try and determine their customer's experiences through the game. In HL2 they used coloured overlays with maps to indicate hotspots where players died frequently, or got stuck.

I think that this has been misinterpreted by Valve, as a universally bad thing. Valve doesn't want you to get stuck, or repeatedly die, or stop progressing through their games. Since they now have a PS3 audience in mind when developing this game, the puzzles have to be fine tuned so that they can be solved by any system. This involves removing those solutions which rely on the twitch aiming possible by a keyboard and mouse player on CS:S or TF2 for example.

This can be legitimately calculated, I would imagine. Full rotation of 360 degrees on the PS3 with analogue stick on full lock = x. x is the absolute shortest time the movement can be completed in. If the time spent in the air is less than x, it physically can't be done on a PS3. Adjust this for skill level, and you basically rule out chambers that involve mid air portal replacements or on-the-fly ad-libbed execution. Their current audience, the PC audience, at least if I am an indication - like to be challenged. We like the areas where we died repeatedly, because we have a sense of pride over defeating them. I mourn the loss of difficulty.

They did pick up in other areas though, such as the script, plot and overall atmosphere. The game plays like an interactive Pixar film and is enchanting family fun in a way that video games for adults rarely are. While I am the biggest advocate of the more PC-centric style which they left behind, that of the original game, Portal 2 has far more mass appeal. Any game that introduces enough children to gaming that the reddit frontpage is literally flooded with drawings by 8 year olds has got to be a good thing.

[–]Omenege 4 points5 points ago

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I've played through Portal 2 three times so far. Just cause I know the answers now doesn't diminish the fun for me.

[–]dbeta 15 points16 points ago

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Try playing the multiplayer co-op. That's where the real puzzles are.

And when there is one solution to each puzzle of course there will be no replay value.

[–]rhino369 4 points5 points ago

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Screwing the forever alone guys, damn you valve!!!!!!!1

[–]babyrightstuff 41 points42 points ago

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Whatever that game was where you had to deliver newspapers on your bike... I think that caused some pretty severe psychological damage.

[–]Asmo54 100 points101 points ago

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I THINK HE MEANS PAPERBOY

[–]ctjwa 19 points20 points ago

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Something was off about the angles of that game... You could whip a paper 90mph perfectly horizontal to a house, but you couldnt turn the damn bike more than 45 degrees

[–][deleted] 3 points4 points ago

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[–][deleted] 50 points51 points ago

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Ah, that'll be DeliverybikeMan

[–]jaxspider 7 points8 points ago

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This is the right answer. All the other ones are wrong.

[–]dygo 12 points13 points ago

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[–]pernicat 9 points10 points ago

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You mean Paperboy?

[–]mingus-nous 5 points6 points ago

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Seriously, everything was out to rape your soul and break your spirit fingers in that game, and who puts their mailbox that close to a fucking bay window?

[–]fonster_mox 17 points18 points ago

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Why 2010?

[–]markild 112 points113 points ago

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That's when the repost is from, obviously...

[–]Cyanr 23 points24 points ago

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  1. Save old front page pictures
  2. Repost a year later
  3. ????
  4. Karma!

[–]bwat47 14 points15 points ago

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The Witcher 2 is the first one in reverse.

[–]Jaegs 3 points4 points ago

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I think I died 75 times trying to kill that Endrega Queen, I shat a brick when I realized you actually have to kill several...

[–][deleted] 43 points44 points ago

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The original Metroid. Nuff said.

[–]MisterUNO 27 points28 points ago

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I don't think I could play Metroid the same way I did all those many years ago; I simply don't have the patience anymore to go back and forth through the same caverns blasting at every nook and cranny trying to find a secret passageway. But back in the day I loved doing that shit. I, sadly, became one of those Need-Save-Point-Every-2-Minutes guys that's ruining the game industry I guess.....

[–][deleted] ago

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[deleted]

[–]frmatc 5 points6 points ago

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When I feel the need to replay a game like Metroid I just pull up a map and/or walkthrough and leave it open on my laptop for reference while I play. I do the same with the original Final Fantasy from time to time, too. I feel it's not so much a matter of patience but I can't put as much time into games as when I was younger, and I'm simply not going to finish them if I don't feel like I'm making progress.

On the other hand, with Super Metroid I can still hit at least 80% in under 2 hours from memory, though. I never put much effort into trying to get that higher or faster, but I do get the urge to do a run through it once a year or so.

One nice thing about the revitalization of older NES games through the Virtual Console on the Wii is that they add state saving; while certainly not as much of a crutch as the autosaves in today's games, it at least fixes a large part of the issues related to leaving the console on to preserve your progress.

[–]cattown 14 points15 points ago*

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FIXED FOR DEMON'S SOULS

EDIT: Don't get me wrong, DS is in my top 5 games of all time and my favorite game for the PS3 hands down. I can't wait for Dark Souls. Oh god, it will be beautiful.

[–]Deus_Imperator 3 points4 points ago

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Demons souls isnt really that hard though, For the first hour sure, and thats only if you never played another sword and board type game and try to god of war through it like an idiot. After you get the mechanics down its a breeze.

[–][deleted] 39 points40 points ago

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It's like I'm really on /v/.

[–][deleted] ago

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[deleted]

[–]inlinestyle 36 points37 points ago

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To me, it's not a better or worse thing. It's just a different experience.

Generalizing here, but finishing a game in 1994 felt like a serious accomplishment and therefore was highly rewarding; however, you also finished a game less often. Nowadays, you more or less expect to finish a game, which is nice, but rarely carries the same sense of achievement.

TL;DR Finishing game in 94 = putting a man on the moon. Finishing game in 11 = reading a novel.

[–]darkdonnie 24 points25 points ago

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I agree with you. I enjoyed games back then but I love them just as much, if not more, now.

[–]Mattius555 7 points8 points ago

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Exactly. People often remember games as difficult but they were cheap, not challenging. We fondly remember those games because it was okay if we replayed the same parts over and over and over again because we were kids with only a few games and almost limitless free time. Nowadays I don't want to waste what moments of free time I have tediously replaying the same sections.

That's why I loved Super Meat Boy. It had the challenge aspect, but instant reloads and infinite tries for every level. I never felt like I was wasting time with my deaths because the amount of ground you have to retread upon respawning is incredibly small with virtually no loading.

[–][deleted] 3 points4 points ago

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I still go back and play Mega Man and Mario and Contra. Also love Super Meat Boy. Something about Nintendo-hard is thrilling. Gives you a real sense of accomplishment. Never could beat Casltevania though. Fuck that game.

[–]316nuts 8 points9 points ago

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Is this where I can confess that I never actually beat Super Mario Bros? Or most other common games for that matter. I lack in the 5killz department.

[–][deleted] 25 points26 points ago

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I absolutely despise those "Mash the X button to win!" games.

FF13, I'm looking at you.

[–]bejayel 13 points14 points ago*

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The 9 chapters of tutorial and cut scenes before anything actually began to happen isn't the reason you hate FF13?

How about the artificial difficulty. We'll just plant 2 physical only characters in a place where all the monsters are resistant to physical! THAT should make the game fun instead of tedious! The game had difficult parts, but it was fucking stupid difficult instead of good difficult.

The difficulty was such that planning didn't do fuck all for you. I honestly just didn't want to enter battles. Not that I had a choice because if you failed to reach at least close to the level cap for the area, the area boss would kick your ass. The entire game was just shit forced down your throat. It was an abomination for the series.

[–][deleted] 7 points8 points ago

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Well, you laid out my grievance with FF13 quite well.

That, and the inanely linear map design. "Oh, what's this? A fork in the road? Oh joy!"

[–]Phantom99 15 points16 points ago

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Wanna make frustrate? Festers quest bitchez....brutality!

[–]coyote1284 49 points50 points ago

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Demon's Souls is the only recent game that has come close to that feeling.

[–]Padgetap 20 points21 points ago

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I feel like Demon's Souls is a great game, but I feel like it's hard to sit down and play it for an extended period of time. I usually get 90% of the way through any given level, die, scream 'Fuck that" and turn the PS3 off. Checkpoints would make this at least tolerable, especially at boss fights, but the game would still be pretty tough. That said, I'm totally planning on buying Dark Souls as well.

[–][deleted] 27 points28 points ago

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Most levels do give checkpoints, though disguised as shortcuts. The raising of the gate in 1-1, the flooding of the lava pit in 2-1, the opening of the gate in 1-3, the lowering of the plank in 5-2, etc.

[–]Social_Experiment 9 points10 points ago

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Correct. I vastly prefer that kind of 'tangible' checkpoint. More thought out than a simple glowy orb. Looking foward to how they approach checkpoints in Dark Souls.

I'm surprised people get angry over death from mobs. They're predictable and you can learn their habbits.

Black Souls on the other hand. I love and hate thee. I wish other games had the option of invasion.

[–]Natas_Enasni 2 points3 points ago

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I like to suicide and use stone of ephemeral repeatedly to get pure black tendency; then every segment is the "1994 Boss" face.

[–]Warlizard 24 points25 points ago

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In MY day, video games were glowing green letters on a BLACK SCREEN!

[–]Natas_Enasni 12 points13 points ago

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Wake up? Get up? oh. Look? Huh.... Open eyes?

FUCK YOU THHGTTG!

[–]Niqulaz 6 points7 points ago

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And those four wasted turns is what will eventually be what kills you 2000 turns deeper into the game.

[–]moving-target 3 points4 points ago

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And thats why gaming is better today. Fuck nostalgia.

[–]ZachGates 9 points10 points ago

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Y'know, I never had that happy last frame. For me, when I finally won, it was more of a "fucking FINALLY, now I can put this shit away" response. When games are hard because they're just unfair, it's not especially satisfying.

Games are recreation. If I want to get pissed off, I'll just work overtime.

[–]nellshini 14 points15 points ago

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Many games in the past gave me this feeling, but only a few were able to shit on your soul again and again and have you crawling back for more. Mega Man, I'm looking at you.

[–]drominius 65 points66 points ago

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Have you ever tried Super Meat Boy ??? No quicksave option, no checkpoints and even the smallest scratch kills you instantly.

[–]ofNoImportance 88 points89 points ago

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Considering each level takes only seconds to complete, and each level saves your progress, why do you need quicksave or checkpoints?

[–]xerexerex 47 points48 points ago

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Warp Zones.

[–]Haziba 78 points79 points ago

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WAAAAAARPPPPPP ZOOOOOOONEEEEE

FTFY

[–]Cyanr 18 points19 points ago

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I almost cried during one of the warp zones.

[–]chewbacca77 10 points11 points ago

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I'd be willing to bet it was The Kid. I'd probably attribute 1,000 of my 8,000 deaths on those stages.

[–]Delusibeta 23 points24 points ago*

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Then again, the vast majority of the levels can be beaten in under three minutes. A better example would probably be BULLET HELL games.

[–]Subotan 16 points17 points ago

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Touhou!

[–]Delusibeta 13 points14 points ago

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I was thinking more along the lines of Ikaruga (BULLET HELL, but in two colours), but Touhou (BULLET HELL, but with girls) works too.

[–]TarBarrel 27 points28 points ago

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If it was made in 94 you would have 3 lives/atempts per level, 3 'continues', and you would have to restart from world 1 when you run out of them.

[–]Quazifuji 25 points26 points ago

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And then I would have given up two worlds in and hated the developers for ruining the game by limiting the continues. I already find the warpzones really frustrating.

Maybe I'm just jumping to conclusions assuming this thread is meant to be nostalgic for old games and not just comparing them, but some of the mechanics old games used to increase the difficulty added much more frustration than challenge. They artificially inflated the length of the game by using limited save points and continues to make it so you'd have to redo a lot more than you do in modern games. I love Super Meat Boy's approach of making it so deaths only set you back a couple minutes but those minutes are so tough the game's really challenging anyway. Much better than the old games where half the challenge came from having to redo the last twenty minutes if you got a game over.

[–]CrabCommander 30 points31 points ago

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Honestly, it really just comes down to:

  1. There were no difficulty settings back then. At all.
  2. Games didn't have replay value, or expect players to play through them more than once outside of shits and giggles.
  3. Games had very poor mechanics/design back then, and much of the difficulty was overcoming the problems with the game design. See controlling units in Starcraft 1 vs Starcraft 2.

Ergo, the average difficulty was more analogous to modern day HARD or VERY HARD (depending on the game). You can find modern day games that are just as hard, or harder even, as long as you realize you actually have to want the difficulty now, and set the game up to HARD or higher settings.

Some quick examples of modern day vicious difficulty settings/challenges:

  • Devil May Cry 4: Hell or Hell difficulty (All enemies have HP from Dante Must Die mode, you die in 1 hit from any damage)
  • Super Meat Boy: Impossible Boy
  • Fire Emblem (Any): Perfect Completion (Hard Difficulty/All Characters/No Deaths/No Quicksaves)
  • Ninja Gaiden Sigma: Master Ninja difficulty
  • Bayonetta: Non-Stop Infinite Climax difficulty
  • The Witcher 2: Insane Mode (Saves Locked upon death)

[–]darkesth0ur 60 points61 points ago

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So someone explain to me why a game has to be punishingly hard to be enjoyable? You can't possibly tell me games as a whole were BETTER 20 years ago then they are today. Yes gameplay is important, but so is production value.

[–]heavy_glow 27 points28 points ago

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I don't believe games should be "punishingly hard", but I also don't believe you should buy a game just so you can marvel at a company's latest engine or graphics. It's a game, challenge me. Save the "production value" for movies.

[–]ggggbabybabybaby 3 points4 points ago

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Video games, music, movies and TV shows all peaked exactly around my adolescence. This is indisputable fact and not some quarter-life-crisis nostalgia driven by the loss of my childhood freedoms.

[–]stevesan 4 points5 points ago

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No, it's just a style of game play that's no better or worse than others. It used to be much more widespread than it is now.

But to those complaining, play Demon's Souls. And I hear the Witcher 2 ain't no walk in the park either.

[–]layendecker 3 points4 points ago

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I am so happy Demon's Souls did OK sales wise, hopefully it will show developers that there is a market for hard games.

[–]MenaceInc 4 points5 points ago

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This is why I tend to opt for the hardest difficulty instead of Normal. Except with RTS games....and that's because I suck at them.

[–]MyFavoriteColorIsHam 3 points4 points ago

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Older games that don't have the modern trappings of forgiving checkpoints and unlimited lives seemed more like big events. The release of endorphins from beating the final boss in Sonic 2 was better than any drug.

Now, with games being more experiences that don't often have an "end" that thrill is gone. It also has to do with games being paced horribly. Modern Warfare 2, I'm looking at you - GUNS! EXPLOSIONS! MORE EXPLOSIONS! BIGGER EXPLOSIONS! GUNS!.

[–]NEStacular 2 points3 points ago

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1994 seems a little late, not that there weren't hard games then I guess. But Ninja Gaiden, TMNT, and Ghosts and Goblins were impossible for me to beat as a kid. I still can't beat Ninja Gaiden I or Ghosts and Goblins. In 1994 though I could trash Super Ghouls and Ghosts, so even by '94 they were getting MUCH easier. But I'm old so.....

[–]Nashvegas 17 points18 points ago

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The 1994 boss face is how I feel when I start playing almost any new game. What happened to the days when you could just hit the start button and start playing the fucking game?

[–]paradox1123 3 points4 points ago

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Wait! You need to hear our epic backstory!

Giving exposition about our universe through some interactive method would be too interesting and hard for us think of. Have an info dump and enjoy it.

[–]rdldr1 5 points6 points ago

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The Witcher 2 is pretty damn hard, even on medium.