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all 145 comments

[–]zekex944resurrection 56 points57 points ago

metroid fusion was my favorite GBA game

[–]Wafflesorbust 7 points8 points ago

Golden Sun 1&2. Fusion was excellent though.

[–]ScarletJew72 0 points1 point ago

Same, and Dark Dawn was the most dissapointing game in history for me.

[–]Wafflesorbust 0 points1 point ago

I liked Dark Dawn, honestly. The Lost Age was way better than Golden Sun, so I have high hopes for the Dark Dawn sequel, especially given its ending.

[–]Tulki 0 points1 point ago

DD would have been better if the creators didn't decide to litter the game with points of no return so you can permanently miss most of the djinni. I don't understand why they thought that it would be a good idea to continually cut off parts of the world you've already been to.

[–]NightOnTheSun 2 points3 points ago

Tied with Metroid Prime 2 for best boss battles.

[–]Fliff42 2 points3 points ago

Dat creepy blob monster.

[–]caseofthematts 1 point2 points ago

Nightmare, I believe? He was always one of the only ones I couldn't get a dodging pattern right. Fine for the first couple hits, then he went crazy and I just shot at him as fast as I could.

[–]RingSlinger55 -5 points-4 points ago

I only recently discovered there was a sequel to Metroid Fusion, this was my favorite GBA game. One of the few I bothered to play over again and again.

Edit: my mistake, I was referring to metroid zero mission.
Edit 2: I've achieved a reddit right of passage and (accidentally) pissed off a bunch of people

[–]trappedmouse 1 point2 points ago

There is no sequel...

[–]RingSlinger55 6 points7 points ago

Was referring to zero mission, I now know it wasn't a direct sequel

[–]selpathor 0 points1 point ago

I have to ask which game is the sequel to Fusion?

[–]keyyek 2 points3 points ago

Here's your knowledge

1 - NES Metroid

2 - GB Metroid 2: Return of Samus

3 - SNES Super Metroid

4 - GBA Metroid Fusion

1 (again) - Metroid: Zero Mission

So, no sequel proper. Zero Mission was a remake of the NES game with some small changes to progression and the different ending.

[–]BeautifulCheetah 0 points1 point ago

There is no Metroid 5, You might be thinking of Zero Mission which is a remake of 1. Or Other M which is a prequel to Fusion so its Metroid 3.5.

Order of games Metroid, Metroid Prime games, Metroid 2, Super Metroid, Metroid Other M, Metroid Fusion.

[–]Fliff42 0 points1 point ago

YOU LIE.

[–]LukaCola 0 points1 point ago

Link to the past was mine.

Never did manage to beat fusion.

[–]EagleBurn 1 point2 points ago

I found my GBA around a month ago while moving out. I have lost all my games, but there was one in the GBA, and it was fucking Metroid Fusion. I'm about half way through it now in a new playthrough.

[–]ply447 0 points1 point ago

I made a ton of joy noises when i found out the ambassador program for the 3ds included metroid fusion.

[–]rydude22 0 points1 point ago

Mine too... Saw this post and checked my stats 100% in 15 hours yay!!!

[–]Endraxial 0 points1 point ago

The only GBA game to make me shit my pants.

[–]biyabo 17 points18 points ago

You can't remake those games. They're near-perfect. And the graphics age well as 'retro,' unlike older games that are in 3D. Let's just have another Metroid Game, please.

[–]Fliff42 3 points4 points ago

I really like Nintendo's approach in the 3DS of taking old 2D games and simply changing depths on the background and foreground and other areas. It's a nice way to play old classics with a modern twist.

[–]goldsaturn 10 points11 points ago

Shadow Complex on XBLA is a sidescroller that has all of the essential metroidvania elements. There's also a pretty comprehensive list here as well. <- TVTropes Link Warning

[–]Dalek-Caan 5 points6 points ago

Shadow Complex was awesome. My only issue was the baddies that were in the background and you had to attempt to aim at them, even though the game was a 2d sidescroller. Who thought that was a good idea?

[–]TheEmoPanda 2 points3 points ago

I loved Shadow Complex. It represented the best elements of Metroidvanias with modern twists. However, as with all Metroidvanias since Super Metroid, it hasn't stayed too far from the formula. And I found that a tad disappointing. Still one of my favorites games of all time though!

[–]troymcklure 0 points1 point ago

Not bad considering the game was designed mostly in illustrator :D

[–]RegisMK5 7 points8 points ago

I recommend you keep a close eye on Project AM2R

[–]accretion 2 points3 points ago

...Niiiice. M2 is the only one of the first generation of Metroid games I haven't played; definitely keeping an eye on this one.

Has anyone played the "Metroid:Confrontation" game offered on this site?

[–]ForcedSim 2 points3 points ago

Yep, it's a fun little Zero-Mission style experience, a veteran Metroid player should be able to beat it in an hour.

[–]NikitaRR 12 points13 points ago

Why don't you just replay super or fusion

[–]Fulmetalmaster 3 points4 points ago

i think he means a new one like the old ones i mean imagine combining the touch duel screens or the wii-mote to a side scrolling Metroid game or maybe a 8 bit doom or wolfenstein style with those property's.

[–]Willb3tray4food[S] 6 points7 points ago

Yeah a new one. I enjoyed the focus being more on exploration then action and I would love to see a sequel of Fusion

[–]angrydeuce 4 points5 points ago

Oh man, a new side-scrolling Metroid game would be fucking awesome, especially with how enormous they could make the world due to technological advancements. Like what they did with the new Mega Man...

I've played through Super Metroid a few times over the years, I want something new, but the 3D Metroids never really grabbed me like Super Metroid did.

[–]kaliwraith -2 points-1 points ago

Have you played metroid other m? I loved it, they blended 3d graphics and cameras perfectly with actual 2d platformer style. I felt the controls were quite smooth although the game was a bit short for my tastes.

[–]Raptor_Captor -2 points-1 points ago

I have it, but haven't gotten very far. I think most of the criticism about it are unwarranted, and over all its a good game (though not as good as other Metroid titles), however, it does have certain problems. I've sat for thirty minutes spinning in circles, unable to move, trying to find the one key detail in the environment that I have to rest my reticle precisely on to trigger the cutscene, and that breaks things for me. Actual gameplay-wise, though, I like it.

[–]Dalek-Caan 0 points1 point ago

The gameplay for Other M is pretty fun, outside of using missiles mid combat. The thing that kills it for me is "Pst.. Samus.. Turn this power for your suit on. It will help at this point. Thought you should know."

[–]Raptor_Captor -2 points-1 points ago

I mean, I agree that the way they explained it away is weird ("yeah, I'm just not going to use certain suit functions I have until I'm told to"), but its still like, that's how the Metroid games work. You start without your power-ups and you get them as you go along. Gameplay-wise it doesn't make a difference, so I don't get why some people (not you) make a huge deal about it.

[–]thelawnz 0 points1 point ago

Because she had Varia suit and had to go through an area filled with lava, causing immense damage.

[–]Bnoob 0 points1 point ago

Ironically, the reason I had a problem (not a game breaker mind you) with the authorization system was precisely because it didn't make any gameplay difference. See, I thought it would have been an excellent opportunity to try non-linear item acquisition. Like, for a section Adam de-authorizes your normal beam, but not the grapple beam or missiles due to some macguffin.

I mean, if they were just going to do the same thing again, why not just have one of the scientists in the beginning say something like "oh, we took some of your suit upgrades, you know, protocol and all that".

Not that I care that much, while I was playing I was too busy having fun actually playing the game to get too worked up about it.

[–]Raptor_Captor 1 point2 points ago

Ooo I didn't think of that possibility. Yeah, that could have been a really cool puzzle dynamic. Ah, well.

[–]Tickmeoff 0 points1 point ago

Gameplay-wise it doesn't make a difference

You don't see a difference between having to explore the world to find things and having them handed to you conveniently at the point in the game that you need them?

It's also possible to skip some completely (you never actually need the grappling beam in Super Metroid) and still complete the game. You can't do this in Other M because the game is 100% linear and every upgrade is handed to you at the correct moment.

[–]Dalek-Caan -2 points-1 points ago

Right. They didn't have a lot of choices as far as how power-ups are obtained. Outside of "Yeah.. umm... the bottle ship crew raided a chozo planet and hid all the artifacts around the ship. That's it!" I don't see another realistic way to do it. Games still fun, and that's not a game breaker in any way. Just always have to face palm when it comes up, especially when it would have been useful 3 rooms earlier.

[–]SlibIsSandwich 3 points4 points ago

I beat Super like once a year. It is my favorite game of all time. Once in a long while I'll play Fusion and/or Zero Mission again. Though I would love a new Side Scroller.

[–]krabZero 5 points6 points ago

metroid zero mission was pretty good too.... Also, you would probably like castlevania: aria of sorrow and dawn of sorrow. They are kick ass and the best castlevanias on handheld imo.

[–]SirReginaldPennycorn 0 points1 point ago

Zero Mission might have actually been better than Fusion. It definitely seemed better than the original NES game, despite being "dumbed down" a bit.

[–]Siarles 3 points4 points ago

I'd prefer a remake of Metroid II. Super and Fusion are plenty up-to-date for me.

[–]Dalek-Caan 1 point2 points ago

Color alone would be great for Metroid II. Throw in a map, and you've got a badass remake. Keep the music the same though, it's some of the best.

[–]bpcarter93 1 point2 points ago

[–]Siarles 0 points1 point ago

Sweet.

But it would still be nice if they made an official one like they did with the original game and Zero Mission.

[–]ForcedSim 2 points3 points ago

Why would we need a remake?

[–]CoffinRehersal -4 points-3 points ago

He never said remake.

[–]ForcedSim 5 points6 points ago

"Or at least a remake of Super Metroid and Fusion?"

[–]cyclestarcraft 1 point2 points ago

I grew up with metroid. For me the Prime series was just kickass (ofc esp the first one; i'm not a hipster it was just a better game) and I would love something that recreated the epic atmosphere and smooth gameplay of Prime 1.

But just in general I miss all of metroid. I'd love a sidescroller too.

[–]rabidassbaboon 5 points6 points ago

I often describe Prime 1 as "Super Metroid but from behind the mask". There is no higher praise I can offer a game. Super Metroid is in my top 3 of all time and if it weren't for the annoying fetch quest at the end of Prime 1, it'd be up there as well.

[–]Dalek-Caan 2 points3 points ago

if it weren't for the annoying fetch quest at the end of Prime 1

And then they did it AGAIN and AGAIN! "Oh you've got all your powers and you're ready to go fight the last boss? LOL NO go run around areas you've already ran through 20 times and find these.. things... Have fun!"

In both Prime 1 and Prime 2 I stopped playing when I hit the "go find shit!" parts. I eventually went back a few weeks/months later and did it. In prime 3 it didn't bug me as much, since the batteries were actually used in other things but it still left a bad impression

[–]rabidassbaboon 0 points1 point ago

Yeah, I don't understand that design decision. It completely kills the momentum leading into the final boss battle. I actually never finished Prime 2 and just didn't like Prime 3, though it was solely because of the motion controls, which I just couldn't get used to even after sinking quite a few hours into the game. I thought the first was a classic but neither of the other ones really blew me away.

[–]Dalek-Caan 0 points1 point ago

In order to keep my interest in Prime 3, I had to actively look for the lore scans. Each planet actually had quite an interesting history and story to it, that trying to find more after getting an upgrade kept me going. The motion controls didn't bug me too much. Mainly had issue with trying to hit stuff close to the edge of the screen and I'd start to turn when I didn't want to.

[–]Spaghetti_Bender8873 0 points1 point ago

Yes. Please. These games are ridiculous. And for a side scroller, scary as shit.

[–]DJRD 0 points1 point ago

We do need another Metroid game post-Fusion, since in the current timeline Fusion is sitting last, and there was so much they could work with.

[–]JakJakAttacks 1 point2 points ago

They don't need to be remade. They still look and handle great IMO.

[–]AlexKangaroo 0 points1 point ago

Why would you want a remake of Super metroid and Fusion when you can just run them on an emulator on your pc?

[–][deleted] ago

[deleted]

[–]ForcedSim 0 points1 point ago

Other M was definitely a 3D action game.

[–]Pchanizzle -1 points0 points ago

FUCK YES. OG/Super/Fusion/Mission Zero are my favorite Metroid games.

Source : I have a cat named Samus and a dog named Ridley. They don't get along.

[–]TheEmoPanda 0 points1 point ago

OG? And you didn't enjoy Metroid: Prime?

[–]m42a 0 points1 point ago

I'm not OP, but no, I didn't enjoy Prime. The control scheme wasn't good, there were almost no movement-based pieces that required any skill, and the map interface was awkward. One of my favorite parts of Metroid was wall-jumping, and that didn't work in Prime. Combined with the lower graphical quality, I felt like it was a step back from Super Metroid and Zero Mission.

[–]iampope -1 points0 points ago

check out cave story if you haven't! very different, however very similar!

[–]FacetiouslyGangster 1 point2 points ago

What if Chair Entertainment made a Metroid game. Please?

[–]Dalek-Caan 0 points1 point ago

EA would slap it with a bunch of DLC.

"Get the Sequence Breaker pack! $10 and you get access to the ice beam from the start of the game!"

[–]jeremygodoy 0 points1 point ago

Why remake them there already gorgeous as they are

[–]Cryru -1 points0 points ago

Fusion is my favorite game of all system and time! I really would like Fusion for PC with updated graphics kind of like the Sonic Generations 2D levels.

[–]TheEmoPanda 0 points1 point ago

To be frank, Fusion went in the right direction. With amazing atmosphere and a compelling story(for a Metroid game). However, the Metroidvania pseudo-genre hasn't really evolved much since Super Metroid/Castlevania:SoTN. Mainly with freedom of progression with sequence breaking and linearity only to move the storyline forward. And said hidden mechanic having impact on the story.

Link somewhat related to my point: http://9to5.cc/vagrants/2012/04/30/metroid/

Edit: Ninja'd(or I forgot to read the comments :/)

[–]Stanlot 0 points1 point ago

Also, another 2D Castlevania please.

[–]bluereaper75 0 points1 point ago

id just like a sequel to metroid fusion. I imagine a scenario in which there is a sudden x-parasite outbreak going on in this populated system (so you would have infested urban environments) that threatens to spread to the rest of the galaxy, and samus has to find a way to get her chozo suit back while keeping the abilities of the fusion suit so she can end the outbreak.

[–]Dalek-Caan 0 points1 point ago

Hate to break it to you, but she got her chozo suit back at the end from SA-X. In the last 30 seconds.

[–]bluereaper75 0 points1 point ago

not really. she gets the color scheme back, not the actual physical suit itself. the design of the zero suit is still there. its no different from when you get the gravity suit or the varia suit. the color just changes. im talking about her getting the physical suit back. as far as i can tell, the fusion suit (given that its built by the less advanced fed scientists) doesnt have the ability to magically teleport into her body like the much more advanced chozo suit, even though you see it fly off when she dies for the sex appeal :P

[–]Dalek-Caan 0 points1 point ago

Ah yes, that's right. Well, in that case perhaps a 2D game where after the events in Fusion Samus decides "Fuck the police" skips out on going to court for disobeying orders. Instead she heads towards an uncharted Chozo planet (she learned of it exploring some ruins or something) in order to obtain a new shiny suit.

Little does she know, the space pirates had hacked into her inferior Federation ship she has now and got her coordinates. So, they send their closest fastest ships and catch the few Chozo living on the planet off guard. They keep a fair chunk of the population captive for experiments.

These experiments lead to injecting Chozo DNA into Space Pirates, in an attempt to use Chozo tech like Samus. Throughout the game, they become more successful so you have to deal with some pretty badass dudes.

When Samus lands, she's greeted by an empty laboratory with an eerie atmosphere to rival Super Metoids when you first land On Zebes. She gets into a secure area via her usual shenanigans and gets an old prototype for a new suit. Samus realizes quickly that, while it's a good suit, it isn't quite up to par and some parts of the game she's better off rocking the Fusion Suit.

After running around the planet, getting upgrades and killing bitches samus reaches her goal, which is the completed product of her prototype suit. Perhaps she saved the Chozo survivors and they told her the general direction or something. And it's holy fuck powerful, so she goes on a rampage destroying everything in site in order to get the Spaces Pirates to either GTFO or be deader than tank tops.

She eventually gets to the main Space Pirate Frigate, and there's Ridley using the new Chozo DNA to it's fullest and is sporting custom Space Pirate/Chozo tech armor and is ready to fuck you up. Samus wins, strips for you depending on how fast you were and what have you. See you next mission.

BAM! Instant Metroid Classic. Samus is on her own for most of it. Very minimal "go here" because you save the Chozo 10 minutes from getting the new suit. Plenty of new upgrades and exploration. New monsters due to a completely different planet.

[–]bluereaper75 0 points1 point ago

I was kinda imagining a scenario in which samus becomes a carrier for the x-parasite.

Samus (now a wanted fugitive for her involvement in the previous game) accidentally infects those little furry animals she rescued from the research station and donates them to a zoo on a populated human controlled world. While searching a nearby former-chozo planet for clues on finding a new chozo suit, she gets a distress signal from that populated world and returns to find it in ruins: burning cities with x-parasite infected humans (like those zombie slime things) and other monsters wreaking havoc and infecting others.

the federation arrives and quarantines the system, while samus is stuck inside the quarantine. her only choice is to navigate the burning colony world while looking for clues to find a new suit that could contain the x-parasite within her. or a cure possibl: because if she doesnt, she risks infecting every living thing she meets and she could potentially be unable to leave this world.

simultaneously, she must deal with space pirates who are trying to break through the federation blockade. they seek to capture the x-parasite and make it into a biological weapon to use on the federation

the only possible hope anyone has now is to find a way to revive the entire metroid race and unleash it on the doomed world in an attempt to exterminate the x-parasites. and keep them from spreading

[–]Dalek-Caan 0 points1 point ago

I actually really like the quarantine idea. Adds to the on your own aspect. So many neat things they could do. Will they do them? We'll hope..

[–]bluereaper75 0 points1 point ago

i think it would be nice lol. i mean they didnt exactly close the book on the whole x-parasite thing since samus's body is full of them...

[–]YOU_R_A_FAGGOT 0 points1 point ago

Playing Metroid Fusion on my gameboy SP when it came out was the greatest thing ever. I remember replaying the last boss over and over.

[–]gr3nade 0 points1 point ago

Seriously, its been too long since the golden age of GBA games. The difficulty could be increased a lot though.

[–]megajak 0 points1 point ago

This is one of my favorite handheld games of all time next to the Chrono Trigger revamp and Golden Sun: The Lost Age

[–]TheFoxGoesMoo 0 points1 point ago

Oh god, I would love a Fusion remake with graphics like Prime 3's.

[–]JojyAndPeen 0 points1 point ago

remake of super metroid? are you fucking kidding me YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES.

[–]alexkirol 0 points1 point ago

One of my favorite games of all time. Castlevania: Aria of Sorrow was right there with Fusion as two of my favorite GBA games. I finally bought a Super Nintendo and Super Metroid, and it really made me miss the old Metroid. Don't get me wrong, I played Metroid Prime 2: Echoes, and that was great, but I really miss the side scrollers. It was fairly straightforward, while still being challenging. I have to agree with one of the posts below though, you can't remake these. They're still a ton of fun to play and, in my humble opinion, have aged quite well. We need a new Metroid.

[–]Neilas 0 points1 point ago

Super Metroid and Metroid Fusion are probably my number 2 and 3 greatest games of all time.

[–]kingdomcome3914 0 points1 point ago

Oh boy, I can't wait to toy my fate with the SA-X!

[–]gameguysam 0 points1 point ago

love this game beat it like 4-5times cause i could.

[–]Gaseous_Lemon 0 points1 point ago

I want another fucking megaman battlenetwork/starforce game

[–]ElPlacebo 0 points1 point ago

I seem to remember hearing something about a new DS game codenamed Dread. But I believe it fell apart some time around the release of Prime 3. Sad state of affairs.

[–]Endraxial 0 points1 point ago

Super Metroid Fusion

[–]Lexarian 0 points1 point ago

Ahhhhhhh this game was one of the best metroid games since the Snes for me at least

[–]nicknick1166 0 points1 point ago

I fucking loved metroid fusion but could never get past the spider boss

[–]shlomo_baggins 0 points1 point ago

Actually I'm pretty sure "The Other M" was a re-make of Metroid Fusion. It didn't seem to be well received but I had a total blast playing that game

[–]rumblegod 0 points1 point ago

golden sun 1 and 2 need a remake. i'd like one for mobile devices.

[–]Liquid_Swordsman 0 points1 point ago

Give Chair all the rights to the Metroid franchise.

[–]spases 0 points1 point ago

i wish metroid was more popular in japan, we'd see more samus for sure.

[–]Kolbitos 0 points1 point ago

Jesus christ yes. I want new 2D and 3D Metroid adventures for the Wii U. That would make me a happy camper indeed

[–]WeylandYutani42 0 points1 point ago

GameBoy Advance SP still holds the place of best handheld in my heart.

[–]BlackHawkGS 0 points1 point ago

Honestly, I thought of all the series to transition from 2D to 3D, Metroid did it the best when it created Metroid Prime. It kept all the important elements of what made Metroid what it was (backtracking, lonely atmosphere, exploration, using various weapons to solve puzzles and bosses,) while immersing you even further into the suit of Samus Aran.

Make more games like Prime 1 and 2! Prime 3... eh, it got a little linear and CoD-ish with it's story at times. Certainly not bad though.

Sorry, I loved the sidescroller days, but I think the indie developer scene has that plenty covered. Check there if you want a cool Metroid-style sidescroller :)

[–]Spazasaurus 0 points1 point ago

I'd love to have another Metroid-vania game. However, if it were made, there's one particular game design aspect I'd prefer it to avoid: arbitrary limitation of exploration.

The sub-genre has always irritated me, to an extent, because of how you can only explore as far as the game will allow you to based on what avatar upgrades you've accumulated, as opposed to based on your own skill level. Not going to count sequence-breaking, partially because it's not always intended by the designers, and partially because it only becomes relevant after several playthroughs and a higher level of devotion than the typical player is willing to give.

Like, if I see something that I want as I'm exploring, I want it. Right there, right then. If it's something important or valuable, make it tougher to obtain...at least until the player has become more accustomed to the overall gameplay mechanics. Don't artificially limit my access by forcing me to obtain the double jump orb, the beam upgrade that just so happens to shoot through walls, the suit that grants me a longer underwater time limit, etc. Now, I wouldn't necessarily be opposed to upgrades that make it easier to explore the world and access hard-to-reach areas, but don't make those upgrades mandatory.

Though not a Metroid-vania game by any means, I really enjoyed the skill-based progression in the sidescroller Dustforce. First off, there are no avatar buffs. You begin with every ability at your disposal, and the tutorial covers the essential and intermediate mechanics, but only through extended gameplay will you discover the more advanced mechanics.

Second, in regards to the world itself, it's a nexus that separates into four smaller nexus (I believe that's the correct plural form, strangely enough >.>), and within each of those are 12 levels. All of the sub-nexus are accessible from the get-go, along with the 4 easiest levels within each sub-nexus.

Now, TECHNICALLY the other 8 levels (4 of moderate difficulty and 4 of hard difficulty) within each sub-nexus are arbitrarily locked until you've gotten keys, which are obtained by getting high ranks in levels of the next-lowest difficulty class. That said, it could be argued that it's not really an issue since you need to familiarize and learn about certain gameplay mechanics in the easier levels in order to beat the more difficult ones.

Anyway, what really fascinated me about the world was the placement of the levels within each sub-nexus: the higher the difficulty class, the tougher it is to actually get to the level from the sub-nexus. In fact, it wasn't until hours of gameplay later that I realized it was even possible to traverse certain areas of each sub-nexus, and more often than not I was rewarded with the location of another hard-class level upon a successful traversal.

...and wow. Just noticed that I turned this into a complete rant. Ah, well. Hopefully this can spark some insightful discussion. Hopefully, I made this understandable. <.<

[–]ShoggothKnight 4 points5 points ago

But the entire genre of the Metroidvania title is about dangling power-ups just out of reach and forcing the player to explore elsewhere and come back later. Otherwise we just get a standard platformer or action title with linear progression, or a completely open game with no sense of direction.

The Metroidvania gives you an open world, but also guides you along a set path to get your power ups and get to higher difficulty areas when you are suitably equipped to handle them.

[–]Spazasaurus 0 points1 point ago

But who's to say you can't have that open world along with an intended path in a game that doesn't have mandatory avatar buffs? Just make it so the intended path is the easier one, while also allowing players with the patience or appropriate skill level to potentially access areas that others would be initially intimidated to attempt.

And like I said, powerups don't have to be out of the equation entirely. They can act as a compliment to learned-through-play mechanics by making various actions easier to perform/accomplish. As long as they aren't absolutely essential for progression, I'm completely cool with powerups.

For instance, a game that sort of does this is Demon's Souls. If you're experienced and patient enough, you can make it through each of the levels in one go. However, for the regular player, the game implements a leveling system and equipable items that make the journey more manageable. The key here is that they aren't mandatory to beat the game; player skill is always the number one factor.

[–]ShoggothKnight 0 points1 point ago

Even Demon's Souls and Dark Souls guide you in some way. Excuse me switching the conversation from Demon's Souls to Dark Souls, I have not played the former in so long I barely remember it, but I assume the same point still applies. In Dark Souls, sure you can access the crypt right away but without a holy weapon, you are not going to make much progress. You can access the ghost city right away, but unless you are cursed, you will be swarmed by unkillable enemies in no time.

There is only one path that will not immediately murder you, and that is going into the undead city, or Blightown if you started with the key. You can only reach Anor Londo if you go through Sen's Fortress first. And to go there, you need to ring the two bells in the Undead City and Blightown.

Dark Souls gives you an open world, free to explore, but the paths are more gated and the journey more guided than you'd think. The game replaces the powerups of Metroidvania titles with story objectives to open new content.

When you first reach the gated Sens Fortress in the Undead city, that you can't possibly enter at that point, is that not the same feeling you get from finding a high ledge with a treasure you can't reach yet in a Metroid title.

[–]ltra1n 1 point2 points ago

I beat the crypt very first without even knowing about holy weapons.

You can gain access to Sen's Fortress without ringing any bells either from the forge dude.

That feeling of seeing a high ledge you can't access is a good feeling. It's the feeling of - "I'ma get more powerful and come back and show this ledge who's the boss"

[–]kaliwraith 1 point2 points ago

Super metroid isn't like that. I replay it all the time, and I just add constraints: no beam upgrades (except charge and ice), no space jump, no varia suit, no grappling beam and collecting every possible item otherwise in 3 hrs is my current skill level.

One item you can't get without the space jump for example is the missile pack by the top left entrance of the golden torizo room, since the chozo doesn't work to get in that way.

Also, try super metroid redesign, some items require insane skill to get. Here's a video (no tas) of me getting an e tank: http://m.youtube.com/#/watch?v=Dq95CikgVh8&desktop_uri=%2Fwatch%3Fv%3DDq95CikgVh8

Maybe I should check out this dustforce game you mentioned..

[–]Spazasaurus 0 points1 point ago

That was...insane. I've only played through Super Metroid a few times, and I still have a difficult time consistently wall-jumping, haha. Major props.

As for Dustforce, while I can't always recommend it due to its crazy difficulty, I think it would be the perfect match for someone like you. As a game that rewards persistence and those who strive for perfection, it can be an immensely satisfying game.

[–]MrFatalistic 1 point2 points ago

Don't call metroid metroidvania, it's metroid, it did everything before castlevania decided to start aping it.

[–]ltra1n 0 points1 point ago

Serously. Castlevania is closer to Mario Bros. than it is to Metroid.

[–]StarHat -1 points0 points ago

Surely asking the users of Reddit will help on forwarding this message to the makers.

[–]dollerz 1 point2 points ago

Currently playing Metroid Other M. Other than the pussification of Samus' character,which is totally insane, I'm really enjoying it. The 2d/3d aspect works, controls work, boss fights have been a blast.

[–]cocktelephone 1 point2 points ago

I don't know. The controls are really simplified but clumsy and I don't feel like I'm in...well...control. I don't like it. :(

[–]dollerz 0 points1 point ago

Understood, it took me a while to get used to them. That's why I say the controls "work" instead of saying they are great. For me, anyway :)

[–]OnmyojiOmn -1 points0 points ago

Is the joke that we all come to the comments and pretend that Fusion was good?

[–]myachizero 0 points1 point ago

Only problem is that the makers of the new metroid games HATE the open world backtracking style metroid, and would rather have you to a call of duty style linear type. I don't know why, but they just do. I wouldn't expect to see a kind like this for a long time, or ever again. It's very sad to think about actually.

[–]DrProfessorScience 0 points1 point ago

Retro? Their games have some of the most open worlds and backtracking in the series.

[–]myachizero 1 point2 points ago

I meant the new developer, the one that did Metroid Other M, he said himself that he hates the backtracking style of the game and is trying to eliminate it. Not sure if it's retro, but it did make me pretty angry when I heard it. Then again, they are probably just a one game studio. Project M

[–]ALLCAPSON -3 points-2 points ago

They remade Super Metriod, it's called Zero Mission. I like that better than Fusion.

[–]ForcedSim 3 points4 points ago

ZM is a remake of the original, not SM.

[–]ALLCAPSON 0 points1 point ago

My mistake.

[–]ForcedSim 0 points1 point ago

Though since the 2 games take place on the same planet and have the same general level design, I can see how somone could get these mixed up.

[–]Cyndercrys -2 points-1 points ago

I'm not ashamed to say that, upon playing this right after finishing Metroud: Other M, I cried as soon as she mentioned Adam. I cried a lot...

[–]TroopeRftw -1 points0 points ago

gay

[–]alexPetrov846 -5 points-4 points ago

Considering Super Metroid might as well be a remake of Metroid, why not just say a remake of Metroid? Then it would also count as "another Metroid side scroller".

Favorite Metroid music: Brinstart Underground Depths and its remake Torvus Bog Subterranean.

[–]Sir_Richfield 5 points6 points ago

Zero Mission is the remake of Metroid.